Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Super Music - A Mod for Sonic Robo Blast 2 Persona.

Extra variables to define super Per-Character

Hi all, ready for me to be as annoying as possible again by adding more variables to use in your game? 0:3

This mod adds 3 new variables you can attatch to your character.

supermusic
supername
transrights

This changes alot of the functionality of the super skill, and is compatible with everything. Unless you like, overwrite the super skill, with like, another skill... Kinda, uh, outta my control!

If set, supermusic will set the character's super music
If set, supername will set the name of the character's super
If any true value, transrights will make the character use thier aoa_end and stand_bored anims instead of a direct call to player states.

Included is an example file you can load to see the effects, I guess.
The variables are safe to define even without the mod loaded, as they don't stab vanilla in the back 20 times. I think. So feel safe(?) to use them.
As said, should be compatable with everything that doesn't overwrite the base super skill

Also added to the lua: character plays their AOADO vfx during the transformation anim