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Class Rebalance - A Mod for Fire Emblem: Three Houses.

A rebalance of the late game classes in Fire Emblem Three Houses.

This mod seeks to readjust each of the late game classes in the game. Minor adjustments have been made (with a few exceptions) to almost all of the Advanced, Master, and Unique classes to give them more utility in a standard playthrough of the game.

The goal of this rebalance is to keep the meta picks as strong as they were in the base game (i.e. fliers/high move canto users) while increasing the growth rates and base movement of the other classes to promote greater class diversity and experimentation.

Notable Changes:
  • All non-armored, foot-locked late-game classes now have a Mov of 6
  • Emperor and Great Lord classes now have a small chance to receive +2 in select stats during level up (recommended: Kill every last one of them!)
  • Generally speaking, all non-canto classes now have better class growths than classes with canto


Installation:

This mod is intended for use in Yuzu, compatibility is uncertain with official hardware.

Copy the mod files into the directory:
C:\Users\[Username]\AppData\Roaming\yuzu\load\010055D009F78000

Make sure to enable the "Class Rebalance" in properties and you should be good to go.
  • shinespark avatar
    shinespark Joined 6mo ago
    Offline
    228 points Ranked 80,870th
    4mo
    That's so cool that you figured out how to get Armored Lord and Emperor to use magic correctly! I've been struggling with that for a bit.

    Is there any chance you could describe which values you edited in the binary template for fixed_act_data in order to get past the animation issues?
    Bananite
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  • Epique avatar
    Epique Joined 5mo ago
    Offline
    4mo 4mo
    Hey there, thanks again for updating the mod to be compatible with Personal Skill Rebalancing. I noticed a minor bug where the animation of Great Knight would gallop endlessly for no reason in the Certifications menu.

    Also, you mentioned in the notepad that each class with less than 3 Class Ability will have their Mastered Ability added as Class Ability. However, brigand, mage and pegasus knights seems to have not been affected by this change. Was this intentional or perhaps there's something wrong with my save as I'm using the mod mid-playthrough.

    Sorry for the long wall of text, just thought I'd get some clarifications.
    Bananite
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  • Epique avatar
    Epique Joined 5mo ago
    Offline
    4mo
    Hello, is this mod compatible with the Personal Skill Rebalance mod? https://gamebanana.com/mods/368734

    Bananite
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