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Botmeshes for default maps - A Mod for Team Fortress 2.

A collection of Botmeshes for use with the default maps that ship with the game

Open and unzip the BotMeshes.zip to the custom folder to your TF directory. Folder structure should end up: \Steam\steamapps\common\Team Fortress 2\TF\custom\BotMeshes\Maps
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  • Cat In Black avatar
    Cat In Black username pic Joined 7y ago
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    6y
    Posted by TheNeiljoseph

    We got more new maps from 2013 to 2015, please add them

    Type in "nav_generate" in console.
    When its finished, type in "nav_save"

    WORKS WITH EVERY MAP.


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    Mantra
    Not as triggered.
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  • TheNeiljoseph avatar
    TheNeiljoseph username pic Joined 9y ago
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    7y
    We got more new maps from 2013 to 2015, please add them

    The Mod-Seeking King
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  • mot852 avatar
    mot852 Joined 11y ago
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    9y
    Sorry but the nav files does not work. plz tell me how =( AND YES I HAVE INSTALLED IT CORRECTLY im not one of the noobs that does not know how to install custom skins and stuff.
    I makes and rates Shit avatar
    Mantra
    I makes and rates Shit
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    9y
    What about the botmeshes for cp_process and cp_standin? They're new community maps now.
    The Mod-Seeking King
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    Prof. Orribilus Joined 12y ago
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    9y
    > **Posted by R.O.B.-Bot** > > **Posted by Prof. Orribilus** > > > Sorry, i would to assure i have explained well my question. > > For "community maps" i intend those developed by community but approved by Valve and included officially in the game. > > ... > > Now i'm lost... > > Most of the maps that TF2 comes with INCLUDING approved community made maps don't include their own NAV by default. > > It just depends on the map. Ok, it is just that i did want to know. Thanks.
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  • noltron avatar
    noltron Joined 9y ago
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    Great mod, I used to hate that bots didnt work on most maps during offline practice
    herp derp
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    R.O.B.-Bot Joined 9y ago
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    9y
    > **Posted by Prof. Orribilus** > Sorry, i would to assure i have explained well my question. > For "community maps" i intend those developed by community but approved by Valve and included officially in the game. ... Now i'm lost... Most of the maps that TF2 comes with INCLUDING approved community made maps don't include their own NAV by default. It just depends on the map.
    Mechanical Maelstrom
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  • Prof. Orribilus avatar
    Prof. Orribilus Joined 12y ago
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    9y
    > **Posted by R.O.B.-Bot** > > **Posted by Prof. Orribilus** > > > Are these without nav nodes maps made by the community? > > Not just community maps, alot of valve maps don't include Navs Sorry, i would to assure i have explained well my question. For "community maps" i intend those developed by community but approved by Valve and included officially in the game.
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  • R.O.B.-Bot avatar
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    9y
    > **Posted by Prof. Orribilus** > Are these without nav nodes maps made by the community? Not just community maps, alot of valve maps don't include Navs
    Mechanical Maelstrom
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    Prof. Orribilus Joined 12y ago
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    9y
    > **Posted by R.O.B.-Bot** > > **Posted by Prof. Orribilus** > > > > **Posted by R.O.B.-Bot** > > > > > > **Posted by BobTheBazooka** > > > > > > > What does this do, exactly? > > > > > > They're .Nav files, which tell the bots where to go, without it they won't budge. > > > > Then, Team Fortress 2 doesn't include yet, as stock, nav nodes in its official maps? > > Some maps do include .nav files... but most don't. > > I.E. CP_manor has a nav... but it's pretty much just for HHH, just as eyeaduct and ghost fort have navs for their respective bosses. Are these without nav nodes maps made by the community?
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