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Hand-tuned NAV for map CS_UVALNO_VILLA_PRO
- A Mod for Counter-Strike: Source.
Bot's Navigation Mesh for the map CS_UVALNO_VILLA_PRO
Counter-Strike: Source : Bot's Navigation Mesh for the map CS_UVALNO_VILLA_PRO
Nav Creator: Meurglis3, Release Date: April 30 2015
Here is the Navigation Mesh for excellent realistic country-styled map [cs_uvalno_villa_pro](http://css.gamebanana.com/maps/158502) by Dinus Saurus (released August 2011).
It's a totally created from scratch and manually optimized (hand-tuned) .nav-file (because in original author's archive was included slightly edited and not fully playable auto-gen .nav-file).
Most of areas and paths were remade manually (about 80% of all area of map). Some missed important pathways were created from scratch (in particular - a way through a garage roof, path over the fence, etc.).
Well... bots have opportunity to use all walkable ways now. They will make hot bloody meat for your stil life pleasure! :D
Also this Navigation Mesh is fully Place Painted.
NOTE: For possibility of comparison and in-game testing the original .nav-file by map creator available to downloading with the [same map](http://css.gamebanana.com/maps/158502).
Fight and Fun! Your remarks and feedbacks are always welcomed :-)
Credits and Gratitudes:
Dinus Saurus (for high detailed and very realistic cottage-themed map).
BarnDoor (for perfect playable navigation meshes for many fine CS:S maps),
Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes),
CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps),
Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands).
It's a hotty-hotty-hotdog time! You motherfuckas think you're too good for these? :D
> **Posted by mr_ah_clem**
> Interesting to see the before and after NAV tuning comparison. Your bots always seem to perform much better. Thanks.
Well, yeah... from the one side this impression strongly depends on a condition of the initial nav-file, from another side - on time spent on editing. Nav-editing is not a magic, but only a combination of spatial geometry and game logic. Though sometimes I use some magic spells (obscene, usually) in especially difficult cases :D
Thanks for your response :-)