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Hand-tuned NAV for map CS_UVALNO_VILLA_PRO - A Mod for Counter-Strike: Source.

Bot's Navigation Mesh for the map CS_UVALNO_VILLA_PRO

Counter-Strike: Source : Bot's Navigation Mesh for the map CS_UVALNO_VILLA_PRO Nav Creator: Meurglis3, Release Date: April 30 2015 Here is the Navigation Mesh for excellent realistic country-styled map [cs_uvalno_villa_pro](http://css.gamebanana.com/maps/158502) by Dinus Saurus (released August 2011). It's a totally created from scratch and manually optimized (hand-tuned) .nav-file (because in original author's archive was included slightly edited and not fully playable auto-gen .nav-file). Most of areas and paths were remade manually (about 80% of all area of map). Some missed important pathways were created from scratch (in particular - a way through a garage roof, path over the fence, etc.). Well... bots have opportunity to use all walkable ways now. They will make hot bloody meat for your stil life pleasure! :D Also this Navigation Mesh is fully Place Painted. NOTE: For possibility of comparison and in-game testing the original .nav-file by map creator available to downloading with the [same map](http://css.gamebanana.com/maps/158502). Fight and Fun! Your remarks and feedbacks are always welcomed :-) Credits and Gratitudes: Dinus Saurus (for high detailed and very realistic cottage-themed map). Additional Gratitudes: BarnDoor (for perfect playable navigation meshes for many fine CS:S maps), Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes), CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps), Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands). It's a hotty-hotty-hotdog time! You motherfuckas think you're too good for these? :D
  • Meurglis3 avatar
    Meurglis3 Joined 9y ago
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    8y
    > **Posted by mr_ah_clem** > > Interesting to see the before and after NAV tuning comparison. Your bots always seem to perform much better. Thanks. Well, yeah... from the one side this impression strongly depends on a condition of the initial nav-file, from another side - on time spent on editing. Nav-editing is not a magic, but only a combination of spatial geometry and game logic. Though sometimes I use some magic spells (obscene, usually) in especially difficult cases :D Thanks for your response :-)
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    Mantra
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    mr_ah_clem Joined 8y ago
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    8y
    Interesting to see the before and after NAV tuning comparison. Your bots always seem to perform much better. Thanks.
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