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zm_4sectors - A Mod for Counter-Strike 1.6

Updates

1-st update 11d
  • Amendment Changed the working principle of ambient sounds in the green sector
  • Amendment Automatic doors on the second floor in the corridor after opening now wait not 1 second before closing, but 2
  • Addition In the blue sector, added light for the place of defense
  • Improvement In the non-colored sector increased the length of the passage to the place of defense
  • BugFix Standing on a rock in the green sector, you could see how the opening door on the 2nd floor in the corridor bulges out of the wall. I decided to hide this by adding a room that is just a visual
  • Optimization Сovered all the ceilings with additional walls so that no one would think to go outside the map
A Zombie Mod map based on four sectors.
Green sector - nature
Blue sector - pool
Brown sector - storage
Non-colored sector - ???