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Improved Hit Boxes - no longer misaligned with the meshes
UV Chopped Textures - I used a technique I call UV Chopping, to split the UV maps and to separate the large 1024x1024 and 2048x2048 textures into 512x512 textures, thus retaining the original source quality of the textures.
Baked Normal Maps - I used a technique for backing the normal maps into the defuse maps, thus achieving pseudo normal map effect in Half-Life 1 engine
Improved Animations - handpicked the animations for better alignment with the game / mod needs
HQ Overview image - I created a stylized model preview image for easy identification of the models in-game. The theme for the preview is based on FBI / Police case files.
All models are property of their respectable owners. I take credit for UV Chopping, Hacking and Compiling the models.
Important: If you wish to include the models into a model pack, please include this txt file and the bmp preview image alongside the models.
This model and the rest of the pack are released free of charge and should remain free.
If you would like to re-compile the model for something else, please let me know, and I can help and provide approval and / or the compile source files.
Distribution is permitted only wihout any modifications!
Thanks for reading this file. Go play the game / mod and have fun fragging.