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Team-Colored FaN - A Mod for Team Fortress 2

Updates

New Details 9d
  • Improvement Textures with more color variety instead of one flat surface
  • Adjustment Decreased Phong/Specular intensity
  • Adjustment Red FaN is now slightly darker
I spent some time this week to address some of the complaints about this skin. I'm keeping the old version, now dubbed "Flat Version", available for download as a few people over Discord said they still liked it.
A nice paintjob for every Scout main's favorite knockback weapon.

Todos

Specular Mapping 20% Low Priority access_time Jun 12 2021
  • Allen Scott avatar
    Allen Scott username pic Joined 10y ago
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    9d
    Here is a demonstration of me retaining the surface detail of the original texture, using your BLU texture.


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    Mantra
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    11d 11d
    I don't know how I should comment on this, I wanna say this is good while also saying this needs a LOT of work. I'll give it an A for effort and a B for texturing.

    (No I'm not trying to be a butt hole, I just wanted to say what I think about the texture, also I understand that your busy and this was heavily rushed)
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    Mantra
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    12d 12d
    The base coat you chose is good, but you need to split it up a bit. Different colors for different parts of the item. The wood and trigger especially. Also could try and retain some of the original surface detail of the item's retail texture.

    Red team's aged metal look seems really off base of TF2's artstyle. You may want to examine some other items that have aged metal effects on them so you can find a style that suites the game better.
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    Mantra
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    I feel like it would have looked better had it not been the entire gun (save for screws, but barrel included) the same texture. It just looks very flat right now.
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    Mantra
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