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I made this short submission based on Randy Username's Request for Proper Ammo Models. I basically made the Ammo Models and made them into Ammo Models. LIL-PIF's OP4 Reanimation Pack had a better Viewmodel mesh, so I use that. I also included the M9 Mag since by default, the 9mm Ammo model stays the same. The better M9 ammo model was from the HL1 HD Reanimation pack where I fixed the missing faces but the model looks flat and the shell on the top of the mag is unedited, and the modified version is where I edited the mag to look more like an actual 9mm mag and proper HD Shell texture. As for the LD 9mm Ammo models, I also made a version with the HL1/BS Chrome Shell Textures, made a small and big variant, and LeonelC's Restored Netrual NPCs from the upscaled weapons. I know that the HD Pistol (M9) use the same LD Glock mag, so if you want the consistency, just use the LD 9mm Glock Mag model, but there is another version that uses the same LD Glock mag, but the shell were retextured to be HD just like the 9mm Shells model from the HD Pack. I hope your happy with the models I made.
Hey mate, i wouldn't want to abuse your kindness but i'd like to know if there is any possibility of making "medium" models for every model of this pack. I like these models very much, but i feel like somehow the bigger models are "too big", and the smaller models are even difficult to see.. i know it probably sounds stupid, i know and im sorry for this. But maybe with a "medium" version for every model this issue could be fixed :D .
Hey, I have some bad news, I've been using the neural retexture of the 9mmarclip, and It's the issue it keeps giving me a fatal error called gl_16 or something when I use the neural retexture version of the 9mmarclip , this doesn't happen with any other models, including the neural retexture 9mmclip, so I'm not sure if It's because my computer but if you could find the problem I'd appreciate it, I've currently removed it due to the issue so now my HL1 game works now.