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Correctly added textures and props into the BSP
The beginnings of this project, this map, was in 2009. I present to you, in video, the first version of this work. I've compiled several hours working on the details and optimization in order to provide the best possible experience. So I will put online the final version of this map May 7, 2016. The experience gained during these few years have given me confidence and ease. I attack more than ever. I have so many projects in mind! GoldenEye: Source is one of tem and I would like to achieve it in the coming months. Your donations to me would be an incredible help to carry out these projects. Thanking you in advance and hope that you will like my work. Thank you. Specials Thanks to: Kraid - Modelisation of Cells The Cy - Beta tester Everyone - Encouraging me!