Please give me feedback on certain portions of the map! Feedback is something that I usually don't get enough of to improve.
Breakable supply crate - break it to get 10 flashbangs and 3 G3SG1s. Has 200 health.
Unique hideouts - each one has pros and cons that differ them from other hideouts. Example:
- Height hideout at the no smoking area - zombies have a hard time getting to it, but it is small and is more suitable for solo/duo.
- Flow Control trap hideout - it is useful for distracting zombies, but you'll have a hard time getting out if you get overwhelmed.
- Explosive Crate trap - it can deal huge damage to a single zombie, but mess up and you'll have to run or be turned.