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flatHUD - A Mod for Team Fortress 2

Updates

Version 2.4 7y
  • - -Added ubercharge label under crosshair as a customization option
  • - -Fixed spacing on loadout/taunt buttons on class loadout menu
  • - -Added "select class" label to class selection screen
  • - -Fixed spacing of player panels on the trade popup window
  • - -Also changed colors of the trading popup to better reflect the hud
  • - -New PL and PLR hud that doesn't use base TF2 materials
  • - -Removed white borders from pictures on quickplay selection and training menus
  • - -Lowered name width on spectator tournament hud
  • - -Added winning team label on the winpanel for staged PL maps (like goldrush)
  • - -Other small bugfixes
Version 2.3 7y

A minimalist hud in the vein of rayshud and omphud.

NEW STEAM GROUP! http://steamcommunity.com/groups/flathud ================== flathud-a minimalistic hud designed to give you the most amount of information in the least amount of space. _This hud is intristically designed for competitive play._ Website: [Github site](http://flatlinee.github.io/flatHUD- "Github site") ([Github repo](https://github.com/flatlinee/flathud- "Github repo")) TeamfortressTV thread: http://teamfortress.tv/thread/14664/flathud Steam group: http://steamcommunity.com/groups/flathud ^ more info there ^ The download version on gamebanana is **Version 2.3**. The most current version can be seen on the tftv thread or github. Contact me on steam (link is on the group) or through TFTV with any questions. SHOULD work on all resolutions (if you're running 4x3 make sure to add those files in).
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  • This mod needs to be updated to work on the Jungle Inferno Update
    When I place it in the correct places and load up TF2, it crashes on me every time
    Bananite
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  • for some reason when I put the hud in the correct spot, the game would crash before it could load
    Bananite
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  • ZlodziejKredek avatar
    ZlodziejKredek Joined 7y ago
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    1,003 points Ranked 29,642nd
    7y
    **Notes:** - Love it
    Bananite
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  • TheMann avatar
    TheMann Joined 9y ago
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    11,803 points Ranked 642nd
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    7y
    I think there should be more options for the damage indicators like a color difference when damaging someone(green for healing, yellow for low damage and orange for high damage), transparency for the sake of visibility, and having the damage/healing numbers add up rather than show up as an ugly text filled clusterfuck obstructing my vision. Other than that this is still an excellent HUD. Also I discovered the transparency issue when previewing classes in the selection menu is caused by my old ass PC being old. It could be fixed by making the background the class sits infront of opaque.
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  • flatlinee avatar
    flatlinee Joined 8y ago
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    228 points Ranked 67,666th
    7y
    The class images don't correspond to the color chosen. They're just always blue.
    • Interesting x 1
    flathud guy
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  • Leomaris avatar
    Leomaris Joined 8y ago
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    1,429 points Ranked 24,348th
    7y
    > **Posted by Anonymous** > > http://gyazo.com/448ec2e136473ec98a75ec22054f8ae5 > > that Nope. Unless you create it yourself, or if flat does
    I'm too lazy to make one.
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  • Anonymous
    7y
    http://gyazo.com/448ec2e136473ec98a75ec22054f8ae5 that
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  • flatlinee avatar
    flatlinee Joined 8y ago
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    228 points Ranked 67,666th
    7y
    > **Posted by TheMann** > > I love this mod but there are a handful of visual errors I'd like to get fixed. > > Base health shows "%HEA" instead of the health number when looking at ally's health. > > Overhealed and damaged allies have the upper right part of a cross floating over their head. > > The character preview when selecting classes has some parts that appear sort of see through like hats and weapons. > > I think the health bug could be fixed by removing the cross and leaving it colored. Or it could have been caused by putting the RED materials with the BLU menu colors (for it to appear more interesting) though I doubt that would effect the hud files. I don't know about the "%HEA" thing... it isn't that big of an issue... It may be that I put it in the custom folder instead of the base files. > > I would love to have this fixed very soon as it would suck to have to throw away an awesome hud over a few visual bugs. > > EDIT: I fixed the HEA bug. It had nothing to do with this awesome mod Anything relating to the floating targetID is hardlocked by Valve and can't be changed without affecting the normal targetID (which I don't want to change); so you'd have to use the normal targetID which is better anyway. I'm not experiencing the class selection bug but it sounds more graphics-related than anything. > **Posted by Anonymous** > > > **Posted by Rylon** > > > > > **Posted by Anonymous** > > > > > > A minor bug, when using RED version and looking upon item selection the characters are BLU instead of RED. > > > > Y'know you can... swap team colors right? > > No no the uh class selection for items Are you talking about the character models themselves?
    flathud guy
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  • Anonymous
    7y
    > **Posted by Rylon** > > > **Posted by Anonymous** > > > > A minor bug, when using RED version and looking upon item selection the characters are BLU instead of RED. > > Y'know you can... swap team colors right? No no the uh class selection for items
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  • Leomaris avatar
    Leomaris Joined 8y ago
    Offline
    1,429 points Ranked 24,348th
    7y
    > **Posted by Anonymous** > > A minor bug, when using RED version and looking upon item selection the characters are BLU instead of RED. Y'know you can... swap team colors right?
    I'm too lazy to make one.
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