Nav Creator: Meurglis3
Release Date: May 6 2021
Here is the Navigation Mesh for awesome map de_resistance_v2,1 by Labmonkey (relesed January 2013).
It's fully created from scratch and carefully hand-tuned (manually optimized) .nav-file. The attached original navigation file, although manually edited, was not fully playable.
Almost all auto-generated areas were remade manually. The special attention was paid to climbing on boxes and perches, followed by penetration into the interior of buildings through window openings.
Well... bots use almost all possible paths now and very decent navigate with all map. And they are certainly not looking for easy ways! :-)
Also this Navigation Mesh is fully Place Painted.
NOTE: For possibility of comparison and in-game testing the original .nav-file by map creator available to downloading with the same map.
Play and Enjoy! Also your responses are still important for me ;-)
Credits and Gratitudes:
Labmonkey / Bo Laugesen (for nice atmospheric map with DoD-style setting)
BarnDoor (for perfect playable navigation meshes for many fine CS:S maps),
Chizbone (for informative and clever article BOT_BRAINED and a set of excellent navigation meshes),
CoCoNUT (for fine hand-tuned navigation meshes for many fine CS:S maps),
Valve Developer Community (for learning articles by Navigation Meshes and Navigation Mesh Commands).
I've seen a quite a lot of foreign countries, walking through them with a rifle in my arms... (from "Flying migratory birds" by M.V. Isakovsky)