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Colt King Cobra .357 - A Mod for Black Mesa.

The fourth in my Black Mesa series, the 357. Next up miiiiiiiiiiight be a Spas-12. Maybe. I might already have started the model, who knows...

Click for marmoset viewer: http://skins.thanez.net/357/marmoset/



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  • Grilo_93 avatar
    Grilo_93 Joined 2y ago
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    9mo
    Nice job buddy, but sounds "weapon_357.Reload_NPC" and "weapon_357.Empty" are missing :(
    Bananite
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  • mbramblet avatar
    mbramblet Joined 3y ago
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    2y
    Can you please put this on BMS's default animations?

    That would be awesome!
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    Mantra
    Happy to help!
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  • Nightmare123 avatar
    Nightmare123 Joined 5y ago
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    4y
    Please make this for half life 1.
    Bananite
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    calinator666 Joined 12y ago
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    6y
    Posted by %%Thanez%
    Yes! http://skins.thanez.net/hev/p3.jpg I did this thing, but it turned out with way too many errors, so I figured I'd redo it. There's also the problem of Gordon's head, which I'd have to learn how to do organic stuff for.

    So dreams can come true <3

    Bananite
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  • Thanez avatar
    Thanez Joined 16y ago
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    6y
    Posted by calinator666

    Epic skin, but I've already deleted my mod version of black mesa. Just out of curiosity though, do you have any plans on re-modelling the hev suit so that the hands match your new ones? Or at least replacing the hands on the w_model?
    Yes! http://skins.thanez.net/hev/p3.jpg I did this thing, but it turned out with way too many errors, so I figured I'd redo it. There's also the problem of Gordon's head, which I'd have to learn how to do organic stuff for.

    sup m8
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  • calinator666 avatar
    calinator666 Joined 12y ago
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    6y
    Epic skin, but I've already deleted my mod version of black mesa. Just out of curiosity though, do you have any plans on re-modelling the hev suit so that the hands match your new ones? Or at least replacing the hands on the w_model?
    Bananite
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  • Ghost1428374 avatar
    Ghost1428374 Joined 7y ago
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    6y
    Sad we can't use other weapons' sights. And don't spend this powerful .357 ammo on explosive barrels :)
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  • Thanez avatar
    Thanez Joined 16y ago
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    6y
    Posted by Ridah

    ah ok thanks bro! I'll try, is there a way I can contact you? Thru Skype or something?

    Yeah, I'm easily found on steam, but I'm on vaycay until Monday. Try and get ahold of me then :) 

    sup m8
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  • Ridah avatar
    Ridah Joined 6y ago
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    6y
    Posted by Thanez

    Posted by Ridah

    Hey Thanez, nice gun bro, I'd like to ask you some questions about the textures, I'd like to release this gun for GTA5, but idk how to combine the textures to get the chrome finish. I'm usually familiar with diffuse, normal spec and etc. And you did put a diffuse one and a normal, but what is the red one? Hope you can help me!


    You're referring to the exponent map. Each channel of it does different stuff...

  • Red channel: Gloss (size of highlight, higher is larger)
  • Green channel: Albedo tint (if $phongalbedotint 1, higher is more tint)
  • Blue channel: Nothing
  • Alpha channel: $rimlight mask

  • Some dude did a breakdown of gta5's shaders. Should be easily googlable. Source maps should translate easily, but you'll have to edit the levels to match the look 
  • ah ok thanks bro! I'll try, is there a way I can contact you? Thru Skype or something?

    Bananite
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  • Thanez avatar
    Thanez Joined 16y ago
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    6y
    Posted by Ridah

    Hey Thanez, nice gun bro, I'd like to ask you some questions about the textures, I'd like to release this gun for GTA5, but idk how to combine the textures to get the chrome finish. I'm usually familiar with diffuse, normal spec and etc. And you did put a diffuse one and a normal, but what is the red one? Hope you can help me!


    You're referring to the exponent map. Each channel of it does different stuff...

  • Red channel: Gloss (size of highlight, higher is larger)
  • Green channel: Albedo tint (if $phongalbedotint 1, higher is more tint)
  • Blue channel: Nothing
  • Alpha channel: $rimlight mask

  • Some dude did a breakdown of gta5's shaders. Should be easily googlable. Source maps should translate easily, but you'll have to edit the levels to match the look 
    • Helpful x 1
    • Informative x 1
    sup m8
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