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Snaiperskaya Vintovka Dragunova
- A Mod for Counter-Strike: Source.
The Dragunov sniper rifle (Snaiperskaya Vintovka Dragunova (SVD), literally "Dragunov's sniper rifle") is a semi-automatic sniper rifle/designated marksman rifle chambered in 7.62×54mmR and developed in the Soviet Union.
(Wikipedia)
Added both The Online version (No Smoke) and The Smokey version (as default).
Have fun!
Can i please have a premissions to use this sking for garrys mod?
All the authors will be in the credits section and also the skin's link will be.
** Weapon requested from few people **
> **Posted by Hiroya**
> **Pros:**
>
> - The best looking g3sg1 skin I've encountered.
> - Full featured skins, including world model + buy menu
>
> **Cons:**
>
> - Poor sound choice for the fire of an autosniper, I had to use another sound file.
> - Blocky reload animation, can be detrimental to gameplay.
> - When reloading, part of the hands skin extends too far exposing unskinned regions.
> - Auto-fire isn't working either.
>
> **Notes:**
>
> - If author can address these issues, would be one of the most favorites of all time for me, mainly for its skin.
automatic sniper RIFLE*
**Pros:**
- The best looking g3sg1 skin I've encountered.
- Full featured skins, including world model + buy menu
**Cons:**
- Poor sound choice for the fire of an autosniper, I had to use another sound file.
- Blocky reload animation, can be detrimental to gameplay.
- When reloading, part of the hands skin extends too far exposing unskinned regions.
- Auto-fire isn't working either.
**Notes:**
- If author can address these issues, would be one of the most favorites of all time for me, mainly for its skin.
**Pros:**
- Great looking model
- Expertly done animations
**Cons:**
- Auto-firing doesn't seem to work properly online as it only plays the firing sound of the first shot when you use it
- The firing sound is a bit anaemic.
**Improvements:**
- All that is really needed to be done is to debug the model so it plays properly online.
- The end user can easily improve the sound to their taste using audacity and a few simple commands.
**Notes:**
- Strangely enough, the firing sound bug only appears in the player perspective. The sounds come out fine when another player auto-fires it.