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Masada Magpul of Om noms
- A Mod for Counter-Strike: Source.
Since Ippe wont release it on here I will. Be warned there are some bugs which I will try to fix after christmas, in the mean time enjoy it as much as you can :)
Magpul Masada Adaptive Combat Weapon System
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Masada model - End of Days
Masada UV, Pmag model & UV - B0T
Masada textures, Pmag texture, LaRue texture, Halo texture - IppE
EOTech model & textures - Twinkie Masta
Vertgrip model - Silvio Dante
Vertgrip textures - WangChung
Gemtech Halo model - WILLDABEAST
Animations, Compiles, LaRue model, MOE Rail model & textures - Mr. Brightside
Sounds - Strelok, XLongWayHome
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:V
> **Posted by CstRO**
> If it's not too much, can you put the mag in its place in the w_model?
> It's going thru' the receiver. (i've tried the cdg download too)
> Thank you.
Believe it or not, the magazine for the world model is in place. It's a bug with the skeleton that's given to the weapons in CS:S, which can really only be fixed by either modifying the skeleton (which most people can't/won't do) or making a "static" world model (meaning that the magazine won't be animated at all).
> **Posted by StruckBarel4**
> Its the (New Name) Remington AC.R 1.6 right? works great. when i downloaded before, the mag randomly flies around. but it works great now.
No, it has been explained before but basically while the ACR is based on the Masada, they are two different things. Masada is the pre-production prototype manufactured by Magpul and ACR's are the production models based on it that are manufactured by Bushmaster/Remington.
> **Posted by proview2020**
> ummm this skin doesnt have a world model....
> so when are you gonna put it?
Not every skin actually requires a world model, you know. If it's really that big of a deal, why not make one yourself? It's not that hard to do, and there are plenty of tutorials on this site.