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Millenia Arms - Colt M4A1 - A Mod for Counter-Strike: Source





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If I missed anyone in the credits kindly inform me below. Also for bugs and errors (regarding this submission only).

Todos

Carry Handle Option (Maybe other optics? feel free to suggest)
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  • donitz199 avatar
    donitz199 Joined 8y ago
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    1y
    The charging handle moves a little bit at the end of "deploy" and "fire" animations. Mag is a bit wide. 
    Bananite
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    DarkMed Joined 8y ago
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    5y
    It reminds me of Quake



    I think black textures better than brown one.
    Naaah I'm good
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    GuiiiGalol Joined 11y ago
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    5y

    Man, take this preview xD 
    Kendo is my life style...
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  • such an awesome skin love it, mean it that's my favorite, but please can add ann acog sight with new model and anpeq laser please really wan't it

    Bananite
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    Ghost1399832 Joined 7y ago
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    6y
    Posted by Noodum

    Posted by Critical Error

    Posted by 4Echo

    As Navaro said: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    I'm just gonna repeat that again: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    Yes, I understand that they are made for Fallout. What is it doing in the source engine? It looks terrible here. And not every single weapon needs to be this torn up unless it's in a post-apocalyptic setting (Like Fallout.)


    please just stop embarrassing yourself already
    Noodum the savage.

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    Frezixx username pic Joined 9y ago
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    6y
    Going to add a new animation set. Guess



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    Mantra
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    6y
    Posted by Critical Error

    Posted by 4Echo

    As Navaro said: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    I'm just gonna repeat that again: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    Yes, I understand that they are made for Fallout. What is it doing in the source engine? It looks terrible here. And not every single weapon needs to be this torn up unless it's in a post-apocalyptic setting (Like Fallout.)


    please just stop embarrassing yourself already
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    6y
    Posted by Critical Error

    Posted by 4Echo

    As Navaro said: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    I'm just gonna repeat that again: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    Yes, I understand that they are made for Fallout. What is it doing in the source engine? It looks terrible here. And not every single weapon needs to be this torn up unless it's in a post-apocalyptic setting (Like Fallout.)

    Just because it's been through hell doesn't mean it looks terrible.



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    4Echo username pic Joined 10y ago
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    6y
    Posted by Critical Error

    Yes, I understand that they are made for Fallout. What is it doing in the source engine? It looks terrible here. And not every single weapon needs to be this torn up unless it's in a post-apocalyptic setting (Like Fallout.)


    It's looking far from terrible in source! from my perspective Frezixx did a very good job with the shaders (with exception of the envmap reflection).

    Currently this is the only texture for this model that is publically available, so Frezixx did the best he could with the assets that were available to him.
    Which is the sole purpose of a compiler, work with what you have and deliver results.


    It's a rare occasion that textures are this rough, as I mentioned earlier; Millenia himself said that this was over-the-top.
    I'm _that_ guy
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    Critical Error username pic Joined 7y ago
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    6y
    Posted by 4Echo

    As Navaro said: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    I'm just gonna repeat that again: "I hope you realize that most of the things Millenia models and textures are for Fallout: New Vegas."
    Yes, I understand that they are made for Fallout. What is it doing in the source engine? It looks terrible here. And not every single weapon needs to be this torn up unless it's in a post-apocalyptic setting (Like Fallout.)

    URL to post: