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Soldier11's AK-74/S Animations - A Mod for Counter-Strike: Source.

![](http://i806.photobucket.com/albums/yy344/Soldier11/Buttons/s11_presents.png "") I've decided to do some animations for an AK as I've hardly touched that gun before. Went for different model/texture choices again. Thanks to a random guy (aka me) for the boring and not fancy animation preview video. Thanks to Max(R) for the high quality full length video! ![](http://i806.photobucket.com/albums/yy344/Soldier11/Buttons/credits.png "") Model Mr. Rifleman Textures Mr. Rifleman Bull Soldier11 (Sleeve Textures, Shaders) Animations Soldier11 Sounds Strelok NightmareMutant Compile Soldier11 ![](http://i806.photobucket.com/albums/yy344/Soldier11/Buttons/features.png "") - random animations are random - 3 different models with 3 texture choices in total - world models and other stuff that make CS:S great - online compatibility - choose the no stock option if you're a real terrorist ![](http://i806.photobucket.com/albums/yy344/Soldier11/Buttons/notes.png "") Online compatibility is given and tested! I hope there's enough choice to please everybody's taste again this time! Not really satisfied with the animation, but still good enough - for the heck of it. The models/textures are fantastic, big thanks to the authors from my side. :D If you find any bugs or glitches, please notify me immediately! I'm making use of the .vpk file mounting system. Just follow the installation instructions and you're right to go. If you need further help and information on .vpk files or replacing content follow my [tutorial](http://source.gamebanana.com/tuts/11642 ""). **One last thing concerning ports to games like CS1.6.** Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. The same applies for compiles on AK47/AKS74u models. Those don't fit and the animation gets buried in various clipping issues. Thanks. ![](http://i806.photobucket.com/albums/yy344/Soldier11/Buttons/s11_greets.png "")
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  • Yo, mind if i use the AKS74 model for a Gmod port?
    Weapons here!
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    Posted by youthfive

    Mind if I reuse this animations?
    Of course for Source Engine :D
    He haven't said anything about using it in Source Engine .. But you have to mind this note he left at the end of the description:

    "The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. The same applies for compiles on AK47/AKS74u models. Those don't fit and the animation gets buried in various clipping issues."
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    Mantra
    Stay Wholesome!
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    Mind if I reuse this animations?
    Of course for Source Engine :D
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    Mantra
    When stripes shines
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    hands ? link ?

    Aka Necro
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  • I chose the Bull5hit_black skin, but on the floor it looks like Mr.Rifleman texture, can you tell me how to fix it ? Thank's ^^
    Bananite
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    8y
    http://www.youtube.com/watch?v=XJ6muEc_paY
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    8y
    >One last thing concerning ports to games like CS1.6. Please don't do so. The models/textures require dynamic lightning and shaders to work properly. The animation uses a highpoly hand mesh meaning it will mess upon re-rerigging, don't even try it. The same applies for compiles on AK47/AKS74u models. Those don't fit and the animation gets buried in various clipping issues. Thanks. i agree with that cs 1.6 crap, however >The same applies for compiles on AK47/AKS74u models i MAYBE agree with the ak47, but the aks-74u - nope. it's basically the same as the ak74 except the barrel's shorter, plus it even uses the same mags the ak74 uses, so for example if we take millenia's aks-74u which mag's more curved than usual you can still hack the mag from the ak74 and that's it. the foregrip may be a bit bigger, but flesh is soft. it wouldn't be that significant either over-the-top quality maintaining isn't really necessary, i think. we all could try to hide the really tiny details that make the submission worse, but does it really matter if we're the only ones who actually see it?
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    > **Posted by Thanez** > > Looks good in the screenshots, but I cannot for the life of me make this work. > Edit: i threw your installation guide in the trash and finally i can get the damn thing to show ingame. when i put stuff in folders like the guide told me to, i was getting a default ak model in lefty mode. > Now the only issue is that the w_ textures don't seem to work. Getting the pink/black squares. Sorry for that. I messed up some path in the .vmt and re-uploaded the wrong file again. It should be fixed now. I don't really know why you weren't able to follow the installation instruction. It's probably easier than it looks tho.
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    Mantra
    I'm a 3D Animator.
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    Looks good in the screenshots, but I cannot for the life of me make this work. Edit: i threw your installation guide in the trash and finally i can get the damn thing to show ingame. when i put stuff in folders like the guide told me to, i was getting a default ak model in lefty mode. Now the only issue is that the w_ textures don't seem to work. Getting the pink/black squares.
    sup m8
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  • I can open the file. Please fix the download file :)
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