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Paysus' Engineer First Person Animation Overhaul - A Mod for Team Fortress 2

Updates

V.3.10 Update 3y
  • - Shotgun - New Draw, better fire, reload, and inspect, shell now comes from the right side
  • - Pomson - Better draw and fire, new inspect animations
  • - Pistol - New draw animation, fixed the fire anim a bit, new inspect animation featuring mag inspect
  • - Wrangler - Fixed Giger Counter, new inspects
  • - Gunslinger - More forceful and less "floppy" anims, new crit animation featuring an uppercut (sorta), less obnoxious idle animation
  • - PDAS - slight adjustments
  • - Toolbox - new animations taking up less of the screen
-Heavily edited shotgun anims all around - New simpler draw animation for maximum compatiblity with the Panic Attack, fire no longer goes over the crosshair, much better reloading anims, improved inspect anims with adjusted origins

-Edited Pomson animations - More forceful draw animation (he still pulls it from his back, unlike the new shotgun anims), new fire animations, new inspection animations

-Fixed up Pistol reload, slightly improved fire, brand new inspect animations featuring inspecting the magazine and looping gunslinging

-Fixed Giger Counter thing, new inspection animations (+Wrangler)

-Heavily edited Wrench anims - Featuring new swing animations with better flow, new inspection animations, less floaty draw and idle animations, idle animation less obnoxious

-Heavily edited Gunslinger anims - Featuring more force and less "floppy" swing anims, melee anim synced with hit, new melee crit anim featuring an uppercut (sorta), less obnoxious idle animation

-Gunslinger is now a bit closer to the screen

-Shotguns are now a bit lower and right on the screen

-Updated the PDAs so they blend a bit better

-New Toolbox animations taking up less of the screen

V.3.00 Update 5y Fixed for Tough Break 6y Major Update (Invasion Fix) 6y

Engineer First Person Animations Perfected

ENGINEER FIRST PERSON ANIMATION OVERHAUL V3.1

Also called "Engineer First Person Animations Perfected"




This is a cosmetic skin
 that replaces the Engineer's first person animations with new ones I made. This in no way gives you any disadvantages or advantages. This works properly with both viewmodel fov 54 and viewmodel fov 70, just install the proper VPK for it. You can use the fov 54 vpk with your fov set to 70, but it sticks out way too far, as I already animate far away from the screen.

Everything works on sv_pure 1 if you use this method! (though sometimes its buggy and doesn't work for mac/linux to my knowledge


WANT NEARLY DAILY UPDATES ON MY MODS! JOIN MY DISCORD!

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