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Russian Roulette - A Mod for Team Fortress 2

Custom skin for Family Business

Skin for Family Business 2014/06/30 updated. Thank you Corvalho, great advice! Steam Workshop: http://steamcommunity.com/sharedfiles/filedetails/?id=278364722
  • This needs to be updated/fixed pls, id does not show the model or custom sounds...?
    Inkling boy with leviathan gun
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  • akolyth avatar
    akolyth Joined 9y ago
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    8y
    **Notes:** - This looks much better now! Wood is a tiny bit too orange-red for my tastes, but I like it. ^^
    drifting like a sage
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    8y
    It's great to see the Family Business get some love, but you should really follow what Corvalho had said in his post. Texture and model could use a little work, but it is a nice weapon overall.
    Hamburger Lint
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  • > **Posted by Corvalho** > Ir's a very nice concept, here are some points where you could make improvements: > >

    Model:

    > The first thing you notice in the first person view is the lack of edge definition over the receiver part, the lack of either different smoothing groups or support loops makes the receiver look round and chunky. > > > >
    >
    >

    Texture:

    > > > The texture is very little detailed, and very low res for a weapon. Go for at least 1024x1024px maps. >
    >
    > The wood is completelly off, the kind of wood you were going for in this one doesn't need much details, let's take the scattergun as an example here: >
    >
    > >
    >
    > The wood is basically a base color, some color variation strokes, some clearer strokes around the sharper edges to give impression of damage and the larger squarish brushes to give impression of detail. The same goes for the whole weapon, having in mind the right frequency of dust, rust, and possibly some chemical damage over the metal. >
    >
    > The color palette is also off tf2 style, I've made myself a set of color swatches if you are interested you could use these colors on a possible next release, it includes metal, wood, concrete, cloth, skin and paint colors, if you use it wisely you can get great results: >
    >
    > >
    >
    > Another resource I'd recommend you to try, assuming you are using photoshop is squeezit's TF2 Painter's Toolkit which includes a variety of brushes and even instruction on how to use them correctly.
    >
    > One last thing, by the name of the texture files I assume you passed the weapon through the gold star importing tool right? If I could advise, I'd say after you do it, replace the texture files in the resulting .zip with higher res ones. And upload via common form, use the gold star importer only for organization purposes if you are submitting weapons.
    >
    > These are the points where I think you could improve it, overall it's a very nice original concept. Keep stuff like this comming :) I wan't to know how long this took you. nothing mean or anything, but you seem like an ACTUAL professional Critic.
    Level 28 Toaster
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  • Pipapopa12 avatar
    Pipapopa12 Joined 9y ago
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    8y
    > **Posted by Corvalho** > Ir's a very nice concept here are some points where you could make improvements: > >

    Model:

    > The first thing you notice in the first person view is the lack of edge definition over the receiver part, the lack of either different smoothing groups or support loops makes the receiver look round and chunky. > > > >
    >
    >

    Texture:

    > > > The texture is very little detailed, and very low res for a weapon. Go for at least 1024x1024px. >
    >
    > The wood is completelly off, the kind of wood you were going for in this one doesn't need much details, let's take the scattergun as an example here: >
    >
    > >
    >
    > The wood is basically a base color, some color variation strokes, some clearer strokes around the sharper edges to give impression of damage and the larger squarish brushes to give impression of detail. The same goes for the whole weapon, having in mind the right frequency of dust, rust, and possibly some chemical damage over the metal. >
    >
    > The color palette is also off tf2 style, I've made myself a set of color swatches if you are interested you could use these colors on a possible next release, it includes metal, wood, concrete, cloth, skin and paint colors, if you use it wisely you can get great results: >
    >
    > >
    >
    > Another resource I'd recommend you to try, assuming you are using photoshop is squeezit's TF2 Painter's Toolkit which includes a variety of brushes and even instruction on how to use them correctly.
    >
    > One last thing, by the name of the texture files I assume you passed the weapon through the gold star importing tool right? If I could advise, I'd say after you do it, replace the texture files in the resulting .zip with higher res ones. And upload via common form, use the gold star importer only for organization purposes if you are submitting weapons.
    >
    > These are the points where I think you could improve it, overall it's a very nice original concept. Keep stuff like this comming :) THIS. IS HOW. YOU CRITICIZE.
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    Mantra
    The Pipa of the 12 Popa
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  • Corvalho avatar
    Corvalho username pic Joined 11y ago
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    8y
    Ir's a very nice concept, here are some points where you could make improvements:

    Model:

    The first thing you notice in the first person view is the lack of edge definition over the receiver part, the lack of either different smoothing groups or support loops makes the receiver look round and chunky.

    Texture:

    The texture is very little detailed, and very low res for a weapon. Go for at least 1024x1024px maps.

    The wood is completelly off, the kind of wood you were going for in this one doesn't need much details, let's take the scattergun as an example here:



    The wood is basically a base color, some color variation strokes, some clearer strokes around the sharper edges to give impression of damage and the larger squarish brushes to give impression of detail. The same goes for the whole weapon, having in mind the right frequency of dust, rust, and possibly some chemical damage over the metal.

    The color palette is also off tf2 style, I've made myself a set of color swatches if you are interested you could use these colors on a possible next release, it includes metal, wood, concrete, cloth, skin and paint colors, if you use it wisely you can get great results:



    Another resource I'd recommend you to try, assuming you are using photoshop is squeezit's TF2 Painter's Toolkit which includes a variety of brushes and even instruction on how to use them correctly.

    One last thing, by the name of the texture files I assume you passed the weapon through the gold star importing tool right? If I could advise, I'd say after you do it, replace the texture files in the resulting .zip with higher res ones. And upload via common form, use the gold star importer only for organization purposes if you are submitting weapons.

    These are the points where I think you could improve it, overall it's a very nice original concept. Keep stuff like this comming :)
    • Agree x 3
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    8y
    I like it, but it seems to dark and flat. Try adding more brushstrokes to the metal and brighten the entire thing.
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    Mantra
    Something isn't right
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    Clener74 username pic Joined 9y ago
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    8y
    It's cool and very Borderlands-ish.
    No one beats me at Puyo Puyo. avatar
    Mantra
    No one beats me at Puyo Puyo.
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