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Pulsing Killstreak Sheens
- A Mod for Team Fortress 2
Makes the Killstreak Sheens somewhat more noticeable now
_**It has been forever that i uploaded anything to this site...**
But here is a thing that i made while ago!
This thing makes the Killstreak Sheens pulse, instead of sliding across the weapon, so it can be noticed more easily!
Most biggest change can be noticed on Half-Zatoichi, Objector and many other flat weapons, because it's pretty hard to see the sheen on them with the normal sheen.
And here is a (Extremely Horrible) Demo video:
doesn't work for me :( I've put it into my custom folder, and preload the itemtest map with sv_pure 0 on every time I boot tf2 anyways (for no viewmodels on some weapons) and it still doesn't show. Any help??
> **Posted by Legoformer1000**
> > **Posted by DoctorRoosterMD**
> > TF2 PASS update and the disgusting "Bug finder hat" update broke this amazing killstreak mod.
> Hm, interesting. It works for me.
> Are you sure that you didn't play on a valve/sv_pure server? Or did you install it correctly by putting the VPK to the custom folder?
Yeah it worked prior to the update. Slow reply, however after I uninstalled this mod, the killstreak still appeared to be quite wonky so it might not be this mod. I'll try reinstalling it today and see if it works now
EDIT: It does appear to work, I guess it was an error on Valve's part that broke all killstreaks. Thanks anyhow, great mod!
> **Posted by DoctorRoosterMD**
> TF2 PASS update and the disgusting "Bug finder hat" update broke this amazing killstreak mod.
Hm, interesting. It works for me.
Are you sure that you didn't play on a valve/sv_pure server? Or did you install it correctly by putting the VPK to the custom folder?
> **Posted by Suokukko**
> Is it normal that my Soda Popper pulses the sheen, with very long sequences between each pulse, even at 0 kills? I'm just wondering...
Sheens are a lot slower and less frequent when you haven't reached 5 kills yet that means for this the pulse is much longer than normally.
So its normal.