Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

The Double Agent - A Mod for Team Fortress 2

Updates

23 April 2017 5y
  • - Added VPKs for all revolvers
Ladies and mentlegen, the Double Agent is back! After nearly 3 years out of commission, hopefully, it will have been worth the wait.

Thanks to all the authors mentioned above for this. They're the whole reason this is possible. 

Another thing I wish to mention, just like Knifemare, the animations do not work for this mod. The method used to make this mod working again doesn't get the animations working. Just like Knifemare, I'll attempt to revive the animations to bring the mod back to its former glory.

Thanks for reading this!
  • MaxMartian avatar
    MaxMartian Joined 5y ago
    Offline
    1,123 points Ranked 26,498th
    4y 4y
     I somehow got the animations for the Double Agent already.

    And I uploaded a different fix of this skin http://gamebanana.com/skins/156396
    What ever it is.
    URL to post:
  • Anonymous
    5y
    Great all around, but when the spy goes invis with it, it still stays visible.
    URL to post:
  • TheKidster12 avatar
    TheKidster12 Joined 5y ago
    Offline
    195 points Ranked 72,278th
    5y
    That gun is a...

    is a...

    is a  SPY!
    Rookie Mechanic
    URL to post:
  • pijak avatar
    pijak Joined 5y ago
    Offline
    5y
    cool skin in game but not the the coolest
    Bananite
    URL to post:
  • Firenove avatar
    Firenove username pic Joined 5y ago
    Not Here!
    332 points Ranked 59,312th
    5y
    "After nine years in development hopefully, it would have been worth the wait." Tf2 still has so many glitches.
    Bananite
    URL to post: