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Fusion Suit Samus - A Mod for Super Smash Bros. (Wii U)

Updates

Version 1.1 6y
  • - Added extra normal map details and vertex adjustments.
Version 1.0 6y
Edit: Made the normal map darker and added some honeycomb pattern inspired by the Project M alt

Quick little vertex and texture mod for practice. It's thanks to Samus having full shoulders underneath her armour it was possible for me.  I'll update this eventually, wanted to get it out already.

You can edit this to make it better if you want. It's just something to have until model porting becomes a thing. 
Goes over c01
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  • Made some recolors! Credited, of course.
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    6y
    Posted by Arc_Ray

    hope its alright, but im going to try and make some recolors and CSPs for these

    will give credit definitely, but i wanted to try some thing more and make a set like the few going around here.

    *could you include a version without the hexagons? i thought i figured out how to do away with it, but i have no idea how you even got them in there.
    Sure that's fine, if you want to also improve the textures you're more than welcome to.
    As for the hexagons they are located in the normal map, I would include one without them but I'm currently on holiday so....
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    6y
    hope its alright, but im going to try and make some recolors and CSPs for these

    will give credit definitely, but i wanted to try some thing more and make a set like the few going around here.

    *could you include a version without the hexagons? i thought i figured out how to do away with it, but i have no idea how you even got them in there.
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    Posted by CEGAMANX

    wi fi safe????
    plz tell me it is

    Yup.

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  • wi fi safe????
    plz tell me it is

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    If you vertex edit Light Suit you'll be my hero.
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    6y
    Posted by vaanrose

    Posted by Ninjax

    Posted by vaanrose

    The separate gun texture thing is a pretty easy fix. Models that are pulled out during taunts are stored in different folders than the main model, but they share the same UVs and it's a pretty easy cut and paste job for the texture. I had to do the same when editing Mega Man, since he's got the 'taunt cannon', too.

    Thanks, it was just a case of being lazy on my part heh.

    And random question would you happen to know what the second set of "I01-7" files are? Lower poly ones?

    I remember checking one of Ryu's and noticed he had no finger bones.
    I think they're used for 8 player Smash. It seems the game will load the cXX file if no lxx file exists, though.
    I've fiddled with it and yeah, that's what the deal is. It'll load a cXX file with no lXX one, but if there is an lXX one that you didn't replace with the cXX one then that is what shows up instead.

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    6y
    Posted by Ninjax

    Posted by vaanrose

    The separate gun texture thing is a pretty easy fix. Models that are pulled out during taunts are stored in different folders than the main model, but they share the same UVs and it's a pretty easy cut and paste job for the texture. I had to do the same when editing Mega Man, since he's got the 'taunt cannon', too.

    Thanks, it was just a case of being lazy on my part heh.

    And random question would you happen to know what the second set of "I01-7" files are? Lower poly ones?

    I remember checking one of Ryu's and noticed he had no finger bones.
    I think they're used for 8 player Smash. It seems the game will load the cXX file if no lxx file exists, though.
    O~kay
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    6y
    Posted by Ninjax

    Posted by vaanrose

    The separate gun texture thing is a pretty easy fix. Models that are pulled out during taunts are stored in different folders than the main model, but they share the same UVs and it's a pretty easy cut and paste job for the texture. I had to do the same when editing Mega Man, since he's got the 'taunt cannon', too.

    Thanks, it was just a case of being lazy on my part heh.

    And random question would you happen to know what the second set of "I01-7" files are? Lower poly ones?

    I remember checking one of Ryu's and noticed he had no finger bones.

    I'm not an expert, but for some characters, when I tried playing 8 players smash, the texture doesn't work, but when I put the texture in the I0X folder, it started to work... Maybe it's a low res folder for some characters to make thing smoother in 8 smash?
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    6y
    Posted by vaanrose

    The separate gun texture thing is a pretty easy fix. Models that are pulled out during taunts are stored in different folders than the main model, but they share the same UVs and it's a pretty easy cut and paste job for the texture. I had to do the same when editing Mega Man, since he's got the 'taunt cannon', too.

    Thanks, it was just a case of being lazy on my part heh.

    And random question would you happen to know what the second set of "I01-7" files are? Lower poly ones?

    I remember checking one of Ryu's and noticed he had no finger bones.
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    Mantra
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