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Fixes that I made for Gina Cross. It was hard, but worth it.
Based on my request and a file that I can use as a basis, I finally made a fix pack for the character Gina Cross from Half-Life and its expansions. It was one of the hardest fix packs that I made so far since it had to include decompiling other models made by other users, editing texture placement, and model editing in Blender. I believe that I finally made the models the way I wanted them to be. Please note that some models may look similar to the fixed model made by other users, but I actually edited upon them and recompiled these models.
HL1 and OP4 Hologram: - Improved model with Upscaled HEV Textures and fixed face - Vanilla model with fixed mouth
OP4 and Multiplayer Gina: - Edited model from ::.| SouL BreaKeR |.:: to include improved HEV textures - Vanilla version that I had to edit the head for it so it can work for Multiplayer
- I got to admit, It's not perfect, so anyone that finds an error from this fix pack, please comment me and show me the image for proof so I can consider and work on fixing it. Don't worry, I still have the source files for it.
Man you did an excellent work. But i have to make the following observation. The Half-Life holo model has an annoying glitch on its knees. Same with the BS model.
For the Half-Life holo model i have found an SDK LD holo model that hasnt drawbacks, its included
into the Decay Classic Pack by VitorHunter modder here in gamebanana. You can find the model into the
following route decay_addon-->[More
Alternatives].rar-->Scientists-->Dr. Gina Cross [Holo with bun
pins]-->holo.mdl. Check the glitch im talking about.
Honestly I love how Decay: Solo Mission incorporates 3 models with different colors for that weird but awesome static like effect, kind like a 80's Rainbow Outline or Glitch Texture or something, cool stuff, by the way this addon looks awesome man!