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SIG SG552 - A Mod for Left 4 Dead 2.


Hello everyone! Why not to replace SG552 with....SG552? Original version of this compile was made for Desert Rifle, however I got tons of requests to make it for this hidden weapon. Since original weapon is an SG552, no additional sounds included. Enjoy! 

PM me plz if you want to use this model for any other skin. 



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    [PRince_4] Sharma Joined 6y ago
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    Posted by KonataHamster

    Ooooh not every day you see an Elcan sight
    They're usually overshadowed by the ACOG mafia.

    Where are the ACOGs?



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    Slicin' My Way 2 TOP!
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    Ooooh not every day you see an Elcan sight
    They're usually overshadowed by the ACOG mafia.
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    Posted by Krycek

    Posted by Thanez

    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    It's still a problem for me to pick optimal values of spec/gloss that might look good with Source's envmap/phong. Thx though. :)

    P.S.

    Gimme your ACOG, pleeeaseeee!
    I just pick a location that has similar lighting as a reference I can find that shows reflections doing their thing, then scale it while i'm ingame. Then I move onto other areas to see if it looks good there too, optimize, call it done. 
    This works for me because I texture one material at a time. All textures for all materials are just overlays ontop of a flat value fill layer in PS, so fucking around with the values is ez-pz-save.

    My ACOG sucks, but you can find it here if I remember correctly: http://secret.thanez.net/backup/sg550s-sg551-sg552-acog.rar
    I forget who made the model though :|
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    Really Cool!
    Like it!
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    Posted by Thanez

    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    It's still a problem for me to pick optimal values of spec/gloss that might look good with Source's envmap/phong. Thx though. :)

    P.S.

    Gimme your ACOG, pleeeaseeee!
    By all means.
    URL to post:
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    Some solid work here, nicely done. I'd take another look at those shaders tho, it looks very glossy ingame compared do the render.
    sup m8
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