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Elucidator - A Mod for Counter-Strike: Global Offensive

Updates

FINAL 8y
  • - No more weird things happening!
FINISH
Information Elucidator by Rafael from SAO, now in CS:GO! All media taken from Couch FOV Also, check out my custom inspection compiling tutorial here! Preview Installation - Find pak01_dir.vpk at
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive
- Backup pak01_dir.vpk in case you do something wrong - Open pak01_dir.vpk at using Notepad++ or anything like that - Replace all instances of
"v\_knife\_default\_ct" with "v\_knife\_default\_ca"
and/or "v\_knife\_default\_t" with "v\_knife\_default\_a" 
- Save, then drop the downloaded "csgo" folder in the same path and merge it with the existing one at the same location as your pak01_dir.vpk - When uninstalling, make sure you also delete the "weapon_knife.txt" under
C:\Program Files (x86)\Steam\steamapps\common\Counter-Strike Global Offensive\csgo\scripts"
  • Hi,

    I recently installed this skin everything works fine when I play in an offline server, exemple : when I start a map via the command map in the console. But if I join a community server, the elucidator start to do weird stuff, like inspect animation won't launch and just make disappear the weapon. And the animation of knifing plays itself at random times. I wonder if there is a way to fix it ?

    Bananite
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    neromaru Joined 6y ago
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    cs source version too please
    Bananite
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    7y
    This looks awesome im a download it
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    Rafael De Jongh username pic Joined 14y ago
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    > **Posted by Teh Snake** > The very first ingame screenshot - take a good look on it - its definitely not supposed to look like that Seems to be fixed now :)
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    Mantra
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    That indeed be some crazy smoothing errors! Do you still have the original normal, perhaps I already inverted it in the first place and that's why it wasn't properly rendering out in max perhaps, I don't know but that isn't how it should look like! I'll PM you!
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    > **Posted by Yogensia** > Most likely it's the green channel in the normal map, have you checked if it's inverted as it should for Source engine? That's funny, considering that Rafael actually noticed it wasn't flipped when I posted the WIP, and I'm pretty sure I uploaded the new ones!
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    Most likely it's the green channel in the normal map, have you checked if it's inverted as it should for Source engine?
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    > **Posted by Teh Snake** > The very first ingame screenshot - take a good look on it - its definently not supposed to look like that It looks fine in 3ds max though!
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    > **Posted by Teh Snake** > Gosh ! I can definently see smoothing errors ! Rafael wouldnt like that :\ WHERE?! >:O
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    Oui ! Beau travail ! Jadore le épée !
    Average CSBanana enjoyer.
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