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Paragoombas instead of Keeses [Low poly] - A Mod for The Legend of Zelda: Breath of the Wild (WiiU)

Updates

Low Poly Release 1y
  • Optimization Replaced Switch model to Gamecube one in order to avoid all crashes
Crash fix 1y BugFix
UPDATE 23.03.2020: PLEASE READ!!

Paragoombas from one of Gamecube games, replace all kinds:

  • ice keese - blue paragoomba,
  • fire keese - red paragoomba,
  • normal keese - regular paragoomba,
  • electric keese - green paragoomba

Unfortunately I had to give up high poly Switch/Wii U models. Turns out Keeses are very sensitive in changing models to other animated ones, especially those with high poly count and big textures. Because of multiple crashes in different places on the map caused by failed Keeses spawning I decided to use model as simple as possible, but still fitting BOTW cel-shaded style. I think this solves all problems regarding this mod, because game doesn't crash even while spawning 10 swarms at the same time.

If You are using high-poly version, please switch to the low-poly one to avoid further crashes. I am leaving the old one just in case

If You like my work or my mods in general please consider supporting me through paypal (banan039botw@gmail.com) or my patreon.
  • PMCBlackKnight avatar
    PMCBlackKnight Joined 2y ago
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    1y
    Got some ideas for other Mario enemies. Dry Bowser over Stalnox if possible, because there's a mod which replaces the Hinox with Bowser and the Stalnox is the skeletal version of the Hinox and Dry Bowser is the skeletal version of Bowser. Maybe Koopa Troopa over Bokoblin and if so also Dry Bones over Stalkoblin if possible. Magikoopa over Wizzrobe. Bob-omb over the round remote bomb.
    Bananite
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    Metal-Mario-Fan Joined 2y ago
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    1y
    It does not crash anymore?
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    Mantra
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