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Super Luigi 64 - Definitive Edition
- A Mod for Super Mario 64
Under Water Shell no longer deletes itself after 10 seconds of swimming.
It's a me!!!
This is a romhack for Super Mario 64 that lets you play as a Finalized version of the Gigaleak Luigi as the Nintendo developers would have had him in the game in 1996.
Special Features: Graphic Improvements For Emulator Plugins GlideN64 - Widescreen object clipping fixed
Jabo 1.6 - Widescreen skybox+object clipping & black circles around HUD icons fixed
Five Classic Skins 1. OG Luigi from Classic Mario Bros. NES and Super Smash Bros. Melee (White shirt + Dark Green pants)
2. Super Mario Bros. 1 Luigi (Green shirt + White pants)
3. Super Mario Bros. 3 Luigi (Bright Green shirt + Black pants)
4. Super Mario World Luigi / Smash 64 Luigi (Bright Green shirt + Purple pants) 5. Super Mario Super Show Luigi (Blue Shirt + Green Pants)
Rideable Yoshi After
you speak to Yoshi he'll join you on your adventure. Yoshi Eggs will
appear in most stages right where Luigi spawns. He's got a handful of
tricks up his sleeve and between the ability to eat just about anything
including Stars and his Special Triple Flutter Jumps, he can be very
cheap, making the game waaay more opened up!
Description: The prophecy of L is Real 2401 was true, and 24 years + 1 month after
Super Mario 64 was released, the official Nintendo model for Luigi was
While Cjes made a wonderful Super Luigi 64, King Geoshi Koopshi
improved upon it in Super Luigi 64 1.1, and through those efforts True64
brought us Super Luigi 64 2.0 (all well before my romhacking time) I
still felt there had simply not been a way to play as Luigi the way
Nintendo would have made him in 1996.
Meaning before Mario Kart 64, before Mario 64DS, or Luigi's Mansion. What would Nintendo have done with Luigi in Super Mario 64?
Well this summer that prophecy gave us our first glimpse of such a
thing, and in this updated Super Luigi 64 you will find the official
Nintendo model for Luigi! (finalized by the talented and patient
You will not have to worry about being extra slippery, or having to
move with strange animations, or missing out on Luigi saying iconic SM64
voice lines. The fact is Super Mario 64's audio
engine ran out of memory very easily, I added just two new voice clips
and it caused a memory overflow during the ending and Peach went mute
half way in. I had to take those new lines out, and only recently in
SM64EX have they finally re-coded the game enough to support multiple
voices. Furthermore adding new voice clips for a second playable
character pushes the game size over the 8MB cart limit. Sakurai knew
that due to these hardware limitations the original intention for
Luigi's voice when he was still in Super Mario 64 was to use transposed
Mario voice clips already present in the game. He used this plan for his
Smash Bros. series to wonderful effect and that is preserved here
today. The real Luigi voice.
Sometimes memory limitations give us the most endearing game features. : )
Mario is Luigi's twin and the old school Mario games that Shigeru
Miyamoto directed all gave us that feeling. Super Mario 64 was the final
Mario game he directed, and this is how I believe he would have made Luigi.
Presented here, 100% complete, with extra coding to add widescreen
support for GlideN64 & Jabo 1.6 with the black circles around the
HUD icons finally removed, along with four classic skin mods, I proudly
bring you Super Luigi 64 - Definitive Edition
Credits Luigi Model: Nintendo
Luigi Model Finalization: Marshivolt
Life Icon: Andrat, PimpUigi, Marshivolt
Updated Goddard Head: SunlitSpace542 and ElectroMew
Peach Voice: Snowxanya
Yoshi Programming: Kaze Emanuar
Luigi Voice: Charles Martinet
"Luigi" voiceline: Nintega Dario
Luigi Course logo, Luigi Power Meter, and Luigi silhouette: Dude64 File Select Glyphs, Title screen Logo, Goddard
background: Cjes, King Geoshi
Koopshi, CyberTanuki, True64 and their team