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Glyph - A Mod for Celeste


2.3.0 3d
  • Feature Changelog below
The changelog is a lot of small fixes, tweaks, etc. you can find it all here
2.2.3 6mo 2.2.2 6mo Improvement Adjustment3 2.2.1 6mo BugFix4 Adjustment 2.2.0 6mo Addition4 Adjustment3 BugFix Improvement

Maddie goes on a journey through the mind & memories of one that are not her own.

Hi thanks for playing this map! this was created by marshall h (marshall#9018 on discord)

I do this for fun and personal development, but I aspire to do game development / music for a living someday, and I'd definitely appreciate support. You can purchase the soundtrack for this Mod on Bandcamp. If you'd like to listen to it for free though, find it on Soundcloud.

The featured artwork was made by the amazing Fuwamo, go support them and their work!

Maddie goes on a journey through the mind & memories of one that are not her own.  An impressionistic map that should be suitably challenging for advanced players of Celeste.

Over 100 rooms & over 30 berries
Lots of ~~secrets~~
45+ minute OST & custom SFX
Custom code

Difficulty: Around or perhaps slightly more difficult than Farewell. Some berries are more difficult than Farewell. If you can beat the C-Sides and Farewell you probably will be able to get through this. I would recommend being comfortable / practiced with wallbounces and wavedashes before playing this map, as you'll likely find it less frustrating.

Tech required: Wallbounces, wavedashing, hypers, etc. Nothing that you haven't had to do in Farewell or the C-sides. Neutrals are disabled. No advanced tech beyond that of the C-Side & Farewell is required for full completion

Aka Glyph B-sides, but four of them. Added as individual chapters following the main map.
~95 rooms across the new chapters
No berries, no secrets in these, just level.
Difficulty: around same difficulty or slightly harder than  the main experience. I didn't really intend to make harder maps, just wanted to explore some of the concepts of the main chapter further here.
Tech required: Same as main map. Neutrals are still disabled. 

The void-side now has a cassette at the conclusion of the chapter which unlocks a new level. It's just more void, if you wanted more of that style gameplay you might enjoy these rooms.
~30 rooms
No berries, though a golden berry challenge does exist.
Difficulty: Around the same as the other void rooms. Hope you enjoy!
Tech required: Same as main map. Neutrals are still disabled. 

Frost Helper (
Extended Variants Mode (
Glyph Audio (

- Neutrals are force disabled via extended variants. I did this because I think this map in particular plays better without them. Which is ironic because my first map (Sibs tower) is basically neutrals, the map. I recognize that this Is controversial, especially for very experienced players. But all I can ask is that you approach the map with an open mind!
- Debug mode will probably break things, use at your own peril
- Photosensitive mode enabled might make the transitions between rooms a little funky looking but that's okay. I recommend keeping photosensitivity mode disabled if you do not require the feature and it is safe for you to do so.
- Yes, if it isn't obvious already, I love Fez and Hyper Light Drifter, and I draw a lot of inspiration from those games and music.

I'm receptive to feedback if its actionable so do give me a shout if you find bugs or have any issues!
Reach out to me on discord if you'd like at marshall#9018
Or email me at
If you want to use this music for anything please ask first!
cheers xoxo

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  • Void B-side was a lot fun!
    • Thanks x 1
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  • mgnl avatar
    mgnl Joined 8mo ago
    One of the best Celeste mods out there, hands down.
    Thank you so much for creating this masterpiece!
    • Agree x 1
    • Thanks x 1
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  • I just dusted of my profile after 3 years of not being on here, to say that this mod is one of the greatest I've seen yet. 

    Great music, level design, challenge, atmosphere. 

    It's the kinda mod which the developer will come back in 3-6 years time with an original game with real positive reviews on it. 

    (if so remember me)

    • Thanks x 1
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  • SummitBadeline avatar
    SummitBadeline Joined 9mo ago
    305 points Ranked 55,785th
    9mo 6mo
    Fall side heart "nostalgia" (ностальгия? (простите за тупость если тупой) )
    русский чел
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  • that map is extremely good. it felt like i was playing celeste for the first time, and that is so cool, nostalgic and comfy feeling, and its the best thing I could get from custom map. big thanks to creators
    • Thanks x 1
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  • Spekies avatar
    Spekies Joined 9mo ago
    9mo 9mo
    apparently, there's a walljump trick that lets you climb walls without losing (almost) any stamina. this has probably already been discovered but ill post a video of it here anyways in case anyone was looking for ways to cheese

    instructions on how to do it are in the description

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  • skye123 avatar
    skye123 Joined 1y ago
    I agree that the look and feel of the levels are very close to the original game (I'm at the last chapter). I really like this custom map. The first one I ever played and it really set the bar really high. Thank you so much for such an amazing creation.

    It has a lot to offer to players who want more of the Celeste experience. While this map's feel and aesthetic are very close to the original, it also added a lot of other new elements that I'm not gonna mention here in order to not spoil anything. You have to play the map to see it and I swear it won't disappoint.

    The length of each chapter are just right and how they are divided into subchapters (i.e. the placement of the checkpoints) is done well.

    There are no dialogues or other characters so there's not much of a story. I don't mind, though. There seems to be a story but it's too cryptic or hidden to be understood or seen. Nevertheless, the adventure itself is an experience and a story on it's own. But dialogues, text, characters etc. would be a great addition in my opinion.

    In conclusion, I'll just say that this map, for me, gets 4.5 stars (out of 5). It's great. Again, thanks a bunch to the creators! :)
    • Thanks x 1
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  • fabgsooz avatar
    fabgsooz Joined 11mo ago
    I've only played a few custom maps, but this is by far the closest to the original game. The music and art was spot on, the level design was really good for the most part.

    This felt like another dlc for the game.
    • Thanks x 1
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  • The level design was creative with a nice amount of difficulty in both puzzling things out and maneuvering. That alone would have made a good map but it didn't stop there. The portal mechanic, backgrounds, music, and secrets were superb. I wasn't expecting something of this quality when trying modded content. I highly recommend playing it. I'll be including this map in my future replays of the game.

    Also while there were so many moments I enjoyed while playing this map I'd like to make special mention about the parts in the beginning of the winter and winter-side where it feels like you're climbing a mountain. Those moments were amazing.

    Thank you for making this map.
    • Thanks x 1
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  • Fuyu avatar
    Fuyu Joined 11mo ago
    11mo 11mo
    I had to create an account to leave a comment. I feel like I need to get my feelings out of my chest, plus I feel like this should be known.

    I saw a friend of mine playing this and I thought "hey this looks cool and fun, I'll try it out". I thought it was going to be just one map but apparently it's more than that. "Great, I'm going to be spending a lot of time on this". Little did I know that I was going to swallow my words harder than a pill.

    Spring: The first sections of the level were fun. Yes, some of the Strawberries felt frustrating, but not throw-my-controller-to-molten-lava frustrating. I was enjoying myself, and the warp mechanic made it more unique and interesting for me.

    Fall: The season the level was first alternating between. It proposed a nice challenge to figure out how the rooms were set up without being relentlessly hard. I liked it.

    Winter: Throwing another season in, I thought it was gonna be well-balanced. But I started to notice by this point I stopped having fun. Some of the rooms were asking a tad bit too much of the player and while the room length wasn't obnoxious the solutions indeed were.

    Summer: Oh boy, here we go. By this point I was frustrated. Granted it was my fault for trying to get Strawberries, but seriously why did you have to design these rooms in such a jackass way? These rooms were NOT fun, bar some exceptions where I found the use of the warp to be dang sweet.

    City: Yeah, I'm gonna be that guy and say I loathe this part of the level so much I contemplated hiring an assassin on the deep web. The rooms got way too fucking long and so did the checkpoints, demanding the player do things that wouldn't be a problem on their own but because the checkpointing in this part of the level seemed to be put together by Chuck Norris himself it became a nightmare. The last two sections can suck my dick.

    To conclude: No, I did not have fun. Any shed of fun I had in this level was killed in the last two parts and I certainly do not wish to see any of this ever again. Many may claim that the difficulty of this level is fun and is faithful to the original game to which I say "I dare you to go beat 8B and 9 and say to my face that it is". Short answer, it ain't. It really fucking ain't. Fun frustration is delicate, hard to achieve, and this level did definitely NOT pull it off.

    I rest my case.
    • Disagree x 5
    • Rude x 5
    • wtf x 3
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