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N64 Yoshi Valley - A Mod for Mario Kart 7


Development on Hold indefinitely 7mo
  • - Important info
Months ago, my access to both the Sketchup and Maya trials have expired, and this project has been moved asideā€¦ if anyone in the CTGP-7 modding community or anyone else in the Mario Kart 7 modding community would like to pick this project up and finish making this course for a potential CTGP-7 release, please DM me on discord @ MarioLuigi13579#8461. They may use any tools necessary to finish N64 Yoshi Valley, but I will request to playtest the finished product before a full release. (files should also be sent through Discord DMs)
Version 5 10mo Addition Improvement BugFix Adjustment Version 4 11mo Improvement Version 3.1 11mo Tweak Version 3 11mo Adjustment3

The only track known to trick the mighty blue shell

N64 Yoshi Valley was originally a course introduced in the game Mario Kart 64. It has been well known for hiding position data from players due to its many branching paths. Yoshi Valley has also been ported to Mario Kart 8 officially, and now, has been ported to Mario Kart 7! The layout of this track is more similar to the faithful N64 incarnation, but has been improved with better pathfinding and checkpoints, meaning positions can be shown.*

I'd also like to give a shoutout to HydraTeam on Sketchup; the maker of this model
N64 Yoshi Valley - FULLY TEXTURED | 3D Warehouse (

*Note: This track is in an early stage of development, so some issues may show up. Feel free to download and fix these issues, then send the fixes back. With your help, Yoshi Valley will become a great track
  • Miguel92398 avatar
    Miguel92398 username pic Joined 5y ago
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    Would be interesting if you could port N64 Yoshi Valley from Tour to 64.
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