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Fixed spawn issues of Zeds getting stuck on the streets as a result of the Incinerate & Detonate patch
DOWNLOAD LINK FOR MAP ON GOOGLE DRIVE!
KF-Parking_Garage was designed for the Killing Floor 2 map making contest on Gamebanana.
This map was a collaborative effort between two people.
**DOWNLOAD LINK**: (UPDATED LINK AND VERSION ON 21/09/2015)
- 2PIKACHUNO: http://steamcommunity.com/profiles/76561198026766680
- FISTO: http://steamcommunity.com/id/eckojay/
KF-Parking_Garage takes place in an underground parking garage inhabited by survivors who have made good use of their surroundings. The map contains 3 different levels for players to hold out in. Holes in the floors allow for a quick escape from the hordes of ZEDs.
KF-Parking_Garage contains many unique features that give the map its own set of challenges and advantages. The map features fully destructible lighting and vehicles. Some of which are rigged to blow.
- (**Burning vehicles and smoke buildup**)
Damaging a car can start a fire which causes blinding plumes of smoke to fill the area. Careful not to get too trigger happy. Enclosed spaces and flames don't make for a good time.
Smokey and blurry? Turn on the sprinklers. Each section of each floor features two release valves. These can be used to extinguish the fires on the floor to give some better visibility and breathing room. Be aware, these valves can only be used once in their respective sections, so use wisely.
- (**Car bombs**)
Is your AA-12 not kicking them in the head hard enough? Does your big Belgian feel like a little one when compared to some of those beefier zeds? Fret not survivor, for the handymen in the Parking Garage have rigged some of the SUVs to blow to give you some assistance. Just find yourself an SUV in the garage and sure enough there will be a marked button nearby. Make note of the effective radius of the blast (As marked by spray paint and road block signs). Hit the button to remotely activate the bomb and turn that pack of ZEDs into a pack of DEDs.
- (**Custom traders**)
Not everyone has access to Horzines latest and greatest technology. The survivors have to make do with what they can.
We worked very hard to complete this map in less then 40 days and we hope you have as much fun playing it as we had making it.
Special thanks to everyone who helped playtest and bugfix this map to get to where we are today.
- An Angry Midget
- An Actual Shark
- Trash player Trash artist
- Grand Masterson
- Lt. Boi
- Mr. Lewd+
- King Anime man
Thank you for your help and support!
> **Posted by Zaster949**
> King Anime Man here.
> Really good work between Fisto and Pika.
> Map has REALLY good atmosphere. Very creepy when the lights are out and the smoke is bellowing from the cars. Watching a Scrake walk out from the cover of the smoke is spooky. Great feeling of team work of when your being chased by hordes of zeds and your friends set off a car bomb and save your life.
Thanks for your support and helping us test the map King anime man.
King Anime Man here.
Really good work between Fisto and Pika.
Map has REALLY good atmosphere. Very creepy when the lights are out and the smoke is bellowing from the cars. Watching a Scrake walk out from the cover of the smoke is spooky. Great feeling of team work of when your being chased by hordes of zeds and your friends set off a car bomb and save your life.
> **Posted by Tarrende**
> It's a compact and fun map, with some nice little twists. The dying lights and upbuilding smoke from fires reward smart use of hold out spots throughout the waves, which I enjoy.
> Good work, lads. Hope your hard work pays out for you.
Thanks for the support Tarrende! Map revisions and map testing will most likely be happening in a few hours or so. We will need your help again if you are willing to playtest later.
It's a compact and fun map, with some nice little twists. The dying lights and upbuilding smoke from fires reward smart use of hold out spots throughout the waves, which I enjoy.
Good work, lads. Hope your hard work pays out for you.
> **Posted by geotavros**
> The map looks good but it has a bad bug when bloat spawns on roof and can't jump down to be killed. It walks on roof and we couldn't finish the wave
We apologize for this issue geotavros.
Parking Garage worked very well back in the 1007 build with no issues like this.
The recent build and updates have brought this issue into the spot light, due to Tripwire delivering the teleportation patch in the recent update, zeds will no longer teleport when they are the last few in a wave which is what has caused this problem.
We will do our best to fix this known issue and hope to earn a higher rating from you in the near future.
Thank you very much for the feedback.