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dm_lost_base_bm (Quake/Unreal style) - A Mod for Black Mesa


RC3 - Map Release (Feb 2017 - Final) 5y
  • - Fixed the respawning sprites from overlapping over some ammo boxes.
  • - Fixed the steam effect not respawning for two batteries items.
  • - Fixed a very minor graphical bug on the Automatic Ground Shield.
  • - Fixed a very minor graphical bug for a sprite that was glowing through world geometry.
  • - Added a feature that spawns the faster player on respawn/death
  • - Added respawning text sprite for powerups. (slow flashing effect)
  • - Added deploy sound for turrets on map load.
  • - Added new mini jump ramp that sends the player to the Gluon weapon. (basevelocity 50 -90 275)
  • - Added faster player fall for the underground teleport. (basevelocity 0 0 -600)
  • - Added a large blood decal on the floor.
  • - Added Crouch temporary disabled text to speed jump ramp feature.
  • - Added hexagon shield effect to the Crossbow Tower glass window.
  • - Added a new Jump Pad above a lift.
  • - Added Welcome voice sound that plays over the sci-fi theme music with text scan effect.
  • - Added Nodraw to a few areas the player can't see.
  • - Added Pancake quake sound effect with question mark sprite texture to hint where to trigger it.
  • - Added Holy shit quake sound effect (Use all jump pads to trigger)
  • - Added a light model next to the crossbow tower ladder.
  • - Changed the lighting colour for a spraking light strip model.
  • - Changed the Rotate player teleport destination for the Healing Station tower.
  • - Changed 3 lights that were prop_dynamic to prop_static.
  • - Changed func_tow_mp ammo count from 128 to 64 and added sprite text and sounds when there is no ammo left.
  • - Player will auto jump from Healing Station after teleported. (basevelocity 0 -90 270)
  • - Adjustments to the jump pad that changes the player facing rotation using a teleport.
  • - Adjustments to the Automatic Ground Shield green and red sprite lights.
  • - Adjustments to some textures that looked solid black because of the lighting (e.g. under lifts etc).
  • - Adjustments to texture colour on the side of the lifts.
  • - Adjustments to green metal trim texture around the platforms (Now more High Res)
  • - Removed block light tool textures from 4 doorways. (Improved door lighting)
  • - Recompiled stock model called transformer_single.mdl and improved the texture detail for it.
  • - Map File size is about 1MB smaller (I removed some packed textures that were not used)
  • - Converted 4 brushes to models using propper pluggin.
Possibly the final map version.
Side Note: I was nice enough to pack the Source VMF into the map to for learning :P
RC2 - Map Release (Jan 2017) 5y RC1 - Map Release 5y Update 4 5y Update 3 5y


Hey, I've been a Source Engine Mapper for over 10 years now and I think I've made something special. :) This is my sci-fi map inspired by the classic Quake and Unreal Games. I've been working on this map for about 6 months now on and off, I hope you enjoy it as much as I had fun making it. ;)

Feel free to host on your public deathmatch servers.


Jump Pads, Speed Ramp, Speed Ladders, Trap Room, Healing Station, Automatic Ground Shield, hologram rotating weapons and ammo, Blue Light Bridge, Double Jump Lifts, Working Turrets.

Power Ups

Low Grav
Speed (With Sprite Trail)
Drone (A drone will attach to the player and slowly heal plus shield)
125HP Health Booser
Large Suit Armour 
Small Health Vials

Map Gameplay Videos

Note: If your running a Linux server 
Put this Command in the Server.cfg (Without "")
"global_set enable_assassin 1"
Enjoy the Assassin Player Model =)
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