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Zpo_singularity_v1_d - A Mod for Zombie Panic! Source.

My 2nd map , Final release .
  • pillzXcrash avatar
    pillzXcrash Joined 11y ago
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    > **Posted by DarkTanner** > Thanks for your feedback . > > I would really love to fix this map but i stoppped mapping for a while . Aww man don't stop mapping; you make good stuff, you should keep it up!
    (=CG=) Pillz
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  • DarkTanner avatar
    DarkTanner Joined 10y ago
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    Thanks for your feedback . I would really love to fix this map but i stoppped mapping for a while .
    Mapper
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  • pillzXcrash avatar
    pillzXcrash Joined 11y ago
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    It still needs more work IMO; often the survivors get lost and confused at the part where the giant beam of electricity is in the center and they're overwhelmed by zombies. The sewer area seems to be confusing to most also as the humans usually think the valve room is an objective that needs completing even though you can walk right past it I believe. I really like the beginning but it seems a bit too challenging for survivors as there's too many opportunities for zombies to ambush them. I as whitey often kill off half the human team by the time they get the elevators working; maybe cut the parts required to start the generator in half? I feel the main issue in this map later on is where the survivors have to break the two boxes before proceeding to the giant room with the electrical column, and usually there's barely anyone left at this point and they just get eaten before they can do anything. The room after that which I keep complaining about is just too wide open and has too many dead ends so survivors either all lived and have enough ammo to pick off zombies from across the room; or there aren't many survivors at all and zombies can corner them easily. I don't want to say your map's too long or hard (lol) as I believe most good maps are, but I think it could use a little more work. Something about the map seems to bore people to RTV as they just die over and over before even getting past the sewers. It's only fun on a full server but people lose interest and leave and after a few rounds we're at half population. That's just my experiences with it though. Still a great map and a genius idea, but a map should never be "final" until it's perfect; which takes many many updates.
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    (=CG=) Pillz
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  • ZombieKillerBR avatar
    ZombieKillerBR Joined 10y ago
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    dark you just make good maps :)
    Bananite
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  • DarkTanner avatar
    DarkTanner Joined 10y ago
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    Thanks you & thanks for the feed back:) Zombie panic source is a great game , he deserve more maps ;)
    Mapper
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  • Revers3 avatar
    Revers3 Joined 11y ago
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    10y
    I wonder that there are still zpo map creator in this site Anyway..... This map Looks REally Good!
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    Mantra
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  • Sally-2K avatar
    Sally-2K Joined 10y ago
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    Ooh a zps map that doesnt look like crap. Thats nice! But I think you should chance some of the wall textures from the concrete road textures. Also the water in the sewers doesnt react well with the ambient around it. Change it to something more clearer. But besides the few textures. It looks great!
    Call me Masterb8es
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