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Map by FireWavezZ
### Models by Gmaps
Troje (Troy) was a city, both factual and legendary, located in northwest Anatolia in what is now Turkey. It is best known for being the setting of the Trojan War and the wooden artifact the Trojan horse.
The map has 32 spawn points. Thanks to Gmaps for making these never seen models for my map!
Video preview by mat.duf
The map is very beautiful! I like the fact the map is not geometric in both sides but it's still very balanced! The custom models are awesome, but I think there is much to be improved, such as, the map is too big for a gungame.
You could try to make it smaller, there is the chance of getting some space of the center and from the spawns, so the map would stay smaller and better to be played.
The props you have on the spawns in the floor are weird, they pass through each other, that's complety unrealistic, but that's something you can't control and I won't discuss it much.
The trees, you can go through them, it's weird to have a tree that's just "a hologram". There is also the problem of the wheels beeing inside the floor. It would be cool to show that the horse is there for ages, but the wheels are inside the floor, and that's unrealistic, so try to place him in the garden (it's easier for you to increase the garden size) so that the wheels look like they sank on the ground. Search some overlays/decals of dry mud of something, and apply to the rest of the wheels that remain outside the ground, so it will look like the wheels sank on the ground because of heavy rains.
If I recall, there are some new models of golden statues, so try to download them and place them arround the map, diversifie a bit.
You could also add some boxes at the center, on the side paths behind the statues, because there is too many open space there.
I don't think I can say much more about it. You made a hell of a excelent job here, the background sounds are very well placed and the map is a eye candy! Keep up the good work!
> **Posted by FireWavezZ**
> > **Posted by [audiOtrash]**
> > Why are the wheels inside the floor? :O
> lol my friend just asked the same question. at first there wasnt the grass so the wheels would be in the sand... but i never lifted the model up anymore when i made the grass, that's it i guess
I like the fact that it is set into the ground. I feel that it makes the horse look like it has been stood there for many years and the sand etc have built up around it, covering the bottom of the wheels.
> **Posted by FireWavezZ**
> > **Posted by mat.duf**
> hehe thanks:) hope you like the map
Hey, of course, those models and the whole graphic raise a professional aspect of your level design and for the layout, I haven't testes it on server but it appears to be really funny to play.