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- A Mod for Counter-Strike: Source.
Okay guys, dont judge this map only by screenies, cuz' u need to feel the map.
There is alot of great traps and stuff, that makes the gameplay exiting.
There is 64 spawns and 2 buyzones (32 spawns/ 1buyzone per team)
See the video for all the traps and stuff. The video is fullbright because i wanted you to see all the traps.
My map is very dark, soooo, flashlight should be enabled.
Pros: the light is exactly OK (not too dark, not too light).
Cons: the textures aren't that amazing, too many traps
Improvements: other textures, less traps and more gameplay
Notes: (read the other message of me)
You'd better call this map, fy_traps_city or something. Because humans just run to their goal as fast as possible and won't really stop for zombies. They have weapons wich better function than traps. And second I don't really like the texture, those dev textures are so boring, so why don't use real textures:). I understand this is pretty difficult to find good texture wich fits in your map, but try picking out textures from maps like rebel_resistance, surf_amplitude, or someething else. I wouldn't use this one. 7/10
More what i think.
I would just like to say that ppl dont stop and wait for zombies to come and then press the button for the traps, they run to goal to escape and nuke
and for the light
Use normal LIGHT entitys, dont use those who just point the light one direction, LIGHT is much better for ur map
Now I think it is i great map as i dont think there has been a map as original as this. i think it looks and sounds very good.
pros: Above, The lighting, Its dark but not to dark.
Cons: Try Making some thing like a chopper or a train or something. To make it explode.
Improvments: could do with some logic entities and have words like when the press the button at the end: Nuke Activited. Detonation in 3,2,1.
Also. People r saying they dont like the textures. READ THE NAME OF THE MAP ze_textureescape. if you change the textures you have to change the name.
This is a very interesting map. The combination of dev textures and darkness give a strange feeling...
If you use color correction, you may enhance that feeling and give a unique style to your map. Also, it seems to require a bit more brushwork. Also, don't forget to optimize as much as possible.
You got a 9.3 from me because I really like the style of this map. Good job.
Well it is not bad. Just it is too dark. Well not really that it is too dark. Just the lighting errors. If you made the light maps more then you could have gotten away with it. But it is also low quality screens and my bad computer. lol
Also you really should try using better textures. (could do a v2)
It could be a bit zombie sided. But most ze maps are. Other than that great map. Nice one.