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ze_infested-industry_v1 - A Mod for Counter-Strike: Source.

An infested industrial zone built on top of a nuclear experimentation facility.

**Download Updated as of: 04/30/2012** (Fix 5) **Test the v2 Beta!** Includes: 2 New Levels + Boss fight [Download v2 Beta10](http://www.mediafire.com/download.php?xfl3f17374db4nh "http://www.mediafire.com/download.php?xfl3f17374db4nh") **Get a video tour of the map:** --------------- Story & Setting --------------- Greetings Soldier, You and the rest of your squad have been dispatched to Rome, Italy, to recover what's left of the capital's IMX (Immunity Med-X). Sources have reported a large quanity of the drug in the Nuclear Station located 500 ft below the city's main industrial zone. Gain access to the facility and recover what you can. Evac will report at 2200 on the eastern city limits. Good luck. Over and out. -------------- Creator's Note -------------- This map took over 60 hours in production, so please do leave some feedback and constructive criticism, as well as any problems you are having with the map! It has been created as part of the SG Mapping competition, which you can find here: [http://www.steamgamers.com/forum/community-announcements/52849-mapping-competition.html](http://www.steamgamers.com/forum/community-announcements/52849-mapping-competition.html "http://www.steamgamers.com/forum/community-announcements/52849-mapping-competition.html") Also, a **BIG** thank you to The Fifth Horseman, who composed and recorded one of the tracks you will hear in the map. Check them out on Facebook: [http://www.facebook.com/TheFifthHorsemanUK](http://www.facebook.com/TheFifthHorsemanUK "http://www.facebook.com/TheFifthHorsemanUK") ---------------- General Features ---------------- - Heavy Metal composed FOR the map by a UK Band! - 64 spawn points - A variety of secrets (Including dat disco!) - 9 minutes of run-time ------------------ Technical Features ------------------ - Cubemaps - Soundscapes - Optimization - Color Correction - Custom Skybox - Zombie: Reloaded CFG (Map Specific Mod Configuration) ------------------ Known Bugs: ------------------ - Cubemap error resulting in weird concrete in the final area.
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  • JorisCeoen avatar
    JorisCeoen username pic Joined 11y ago
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    33,797 points Ranked 179th
    34 medals 4 legendary 5 rare
    • 1st Place - Famous Landmarks Mapping Contest Medal icon
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    • 6 years a member Medal icon
    10y
    I'm going to be honest at some parts in this map that I seriously disliked: 1) First of all, the buyzone further away is not such a good idea. Not for me but many people complain about not being able to buy terrorist weapons (they can but many don't know how to use "!zmarket" and don't take the effort to do it anyway). 2) The part that I think is unacceptable in this gameplay type are the filters. Many good players work hard to protect others and spend their time and effort to win the map, and then halfway you get RANDOMLY picked as a zombie for simply no reason. I cannot find any valid and strong argument to even defend this part of the map. If I were you I would simply remove the randomness. I see many, many people complain about it. It's most of all discouraging, and a map needs to result the other way around... 3) Random floor breaking? It's really annoying... I can understand that you insert breaking floors, as many maps do it, but it kinda seems to be random what and where it breaks, many players simply cannot advance the map without having to stop before every part at the floor to see who's going to fall before you do... This results in half of the team getting cheaply killed and never able to win no matter what. Now there are not only bad things don't worry!: 1) I like the ambience and the music the map offers, it's suiting for the gameplay type and doesn't hurt the ears like some other maps do. 2) As a mapper myself, plz, plz, plz... Remove the weapons lying on the ground. Entity waste! You can improve your map so hard by removing many unnessary weapons! 3) If you could put a 3DSkybox, that would be great and a very nice feature for cheap detail! 4) One of the best things in this map is that the pressure of zombies is really present! You always have to take care not to do anything stupid, and I like that! Some maps have bad pressure and some have none at all! This map offers a nice and good balance! I would love to play this map again if some of these options could improve! If it was only for the removal of the randomness, it would be great :)! Good work! Keep it going ;) (PS at mat.duf: The leveling system can easily be adquired by going to the Kaemon & Hannibal Forums, I'll give the link here: http://z15.invisionfree.com/Kaemon/index.php?s=cf18ce02756d8ed105760588b84b55ea&showtopic=114)
    Level Design, Modeler, YouTube avatar
    Mantra
    Level Design, Modeler, YouTube
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  • Slighlty avatar
    Slighlty Joined 10y ago
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    10y
    **Pros:** - The "shopping idea" - The need of teamwork **Cons:** - The shop wastes entities, you should remove the weapons - It kinda lacks in detail **Improvements:** - Add more detail
    Bananite
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  • Bloodprime avatar
    Bloodprime Joined 14y ago
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    > **Posted by sebaKa** > > **Posted by mat.duf** > > > - You really should delete all weapons in this map and get a buy zone at spawn because it make useless entities. > > > but its such an awesome method. > > good map. love it a lot Got a great new method on it's way for v2, just made it now! Basically, there is a weapons crate in spawn which you run past, and when you do it gives you a p90 =) Much more efficient and less buggy!
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    Mantra
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  • sebaKa avatar
    sebaKa Joined 11y ago
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    10y
    > **Posted by mat.duf** > - You really should delete all weapons in this map and get a buy zone at spawn because it make useless entities. but its such an awesome method. good map. love it a lot
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    Bananite
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  • mat.duf avatar
    mat.duf Joined 12y ago
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    10y
    - You really should delete all weapons in this map and get a buy zone at spawn because it make useless entities. - you should rework the light is some part to make it more realistic. - detail the map using more prop_static (take inspiration of ze_infiltration's corridors) - rework the mine area at the beginning, it make an unrealistic, feeling. - balanced the way in the middle at the beginning -build a better spawn - make an harder make but with clues on it to find the end - trigger the elevator with the arrival of the first human and with a timer (for a cover) - put more traps (but not random traps) in the "climbing part" - the part after the climbing should be enhanced. - add a message to explain what to do in the elevator About env_global : (I didn't test it myself but it is as I understand reading valve wiki) it is not to make a level system. Substantially to make a level system you have to make the end of the map won by ct as a trigger which will enable or disable the needed or unneeded entities.
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    Sleeper
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  • Stopped avatar
    Stopped Joined 13y ago
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    4,801 points Ranked 2,322nd
    10y
    > **Posted by Bloodprime** > > **Posted by Purpzz** > > > Oh i see, i didnt noticed the truck thing yet (but hey i am a real noob in playing :P) > > The idea himself about guns seems pretty cool, if u want to keep it, i would not have a problem with it, i only would like to see that i get every round atleast a gun so i can defend myself. If you cannot find the problem i can always try to help you (just add me on steam - name: »Michelle« ?) > > > > So far i see the problem is easy to fix (had around the same sorta issue with knifes @ exo's map) > > About the sm commands, i was wondering because each time the round start i saw many people getting nades/guns via SM commands. > > THen i guess it was probably an admin dropping everybody a gun to now get in trouble when defend. > > Also be carefull with adding ZR commands, i use only the one to spawn them back to spawn on first infection gets choosen, i had another one to 'control' the amount of zombies got choosen but i fucked that one up a bit so i deleted it again. :P > > > > The map has no complains so far, i kinda like it, mayby the next one will be one with levels? :D > > > > x > > I'll be careful with ZR commands then =) > > About levels, definitely, I don't know how to do them at the moment, I assume env_global but I haven't looked into it yet. I will find out for v2! Leveling system is pretty easy, add me and ill help ya out :D x
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  • Bloodprime avatar
    Bloodprime Joined 14y ago
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    10y
    > **Posted by Purpzz** > Oh i see, i didnt noticed the truck thing yet (but hey i am a real noob in playing :P) > The idea himself about guns seems pretty cool, if u want to keep it, i would not have a problem with it, i only would like to see that i get every round atleast a gun so i can defend myself. If you cannot find the problem i can always try to help you (just add me on steam - name: »Michelle« ?) > > So far i see the problem is easy to fix (had around the same sorta issue with knifes @ exo's map) > About the sm commands, i was wondering because each time the round start i saw many people getting nades/guns via SM commands. > THen i guess it was probably an admin dropping everybody a gun to now get in trouble when defend. > Also be carefull with adding ZR commands, i use only the one to spawn them back to spawn on first infection gets choosen, i had another one to 'control' the amount of zombies got choosen but i fucked that one up a bit so i deleted it again. :P > > The map has no complains so far, i kinda like it, mayby the next one will be one with levels? :D > > x I'll be careful with ZR commands then =) About levels, definitely, I don't know how to do them at the moment, I assume env_global but I haven't looked into it yet. I will find out for v2!
    Mapper avatar
    Mantra
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  • Stopped avatar
    Stopped Joined 13y ago
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    4,801 points Ranked 2,322nd
    10y
    > **Posted by Bloodprime** > > **Posted by Purpzz** > > > Hey, > > > > Just playing this map on steamgamers but i have a couple things i want to mention about it. > > The map himself seems quite good build, many ways with some secrets hidden. > > > > But.. when we spawn almost 60% of the team dont get a gun, i should suggest to remove the M4 thing and place a buyzone so people can buy weapons. > > > > Further no complains. Just a question, do u use sm commands (sourcemod) in your map? > > > > x > > Cheers for the feedback! > > As for the m4 thing, something seems to be wrong with it. The first round works I believe, but then after that some people spawn without the m4. The gun shop has a buyzone, and I think that that's a pretty cool concept, having to run to the buyzone. What I did try was to create a bunch of crates outside of the flipped over truck, just outside the spawn, which you could click and you would get a gun from this gun crate, however I couldn't find a good way to do it, and soon found the current way. I will take a look back into this weapon distribution method. > > As for SM commands, no I do not, but I'm thinking of implementing some ZR commands. Why do you ask? Oh i see, i didnt noticed the truck thing yet (but hey i am a real noob in playing :P) The idea himself about guns seems pretty cool, if u want to keep it, i would not have a problem with it, i only would like to see that i get every round atleast a gun so i can defend myself. If you cannot find the problem i can always try to help you (just add me on steam - name: »Michelle« ?) So far i see the problem is easy to fix (had around the same sorta issue with knifes @ exo's map) About the sm commands, i was wondering because each time the round start i saw many people getting nades/guns via SM commands. THen i guess it was probably an admin dropping everybody a gun to now get in trouble when defend. Also be carefull with adding ZR commands, i use only the one to spawn them back to spawn on first infection gets choosen, i had another one to 'control' the amount of zombies got choosen but i fucked that one up a bit so i deleted it again. :P The map has no complains so far, i kinda like it, mayby the next one will be one with levels? :D x
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  • HOWBC avatar
    HOWBC Joined 10y ago
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    10y
    great map, saw you building this, from beginning to end, very solid gameplay, any small bugs will be smoothed out in time
    • Thanks x 1
    Bananite
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  • Bloodprime avatar
    Bloodprime Joined 14y ago
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    538 points Ranked 55,885th
    10y
    > **Posted by Purpzz** > Hey, > > Just playing this map on steamgamers but i have a couple things i want to mention about it. > The map himself seems quite good build, many ways with some secrets hidden. > > But.. when we spawn almost 60% of the team dont get a gun, i should suggest to remove the M4 thing and place a buyzone so people can buy weapons. > > Further no complains. Just a question, do u use sm commands (sourcemod) in your map? > > x Cheers for the feedback! As for the m4 thing, something seems to be wrong with it. The first round works I believe, but then after that some people spawn without the m4. The gun shop has a buyzone, and I think that that's a pretty cool concept, having to run to the buyzone. What I did try was to create a bunch of crates outside of the flipped over truck, just outside the spawn, which you could click and you would get a gun from this gun crate, however I couldn't find a good way to do it, and soon found the current way. I will take a look back into this weapon distribution method. As for SM commands, no I do not, but I'm thinking of implementing some ZR commands. Why do you ask?
    Mapper avatar
    Mantra
    Mapper
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