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- A Mod for Counter-Strike: Source.
-Hopefully fixed random clients crashing at specific places in specific servers during specific circumstances
-Fixed boss not being completely functional
-Removed the laggy-like effect at Autism Mode, replaced by random pushes
-Added zombie items
-Nerfed Aeolus, changed its mechanics
-Removed glitchy grenade puzzle, replaced by another one
-Increased Rage Inducing Factor
-Fixed "totally never seen" phase not being beatable
-Minor detail changes
-Fixed autism mode not enabling after winning boss phase
-Fixed boss' hints not working properly
-Fixed push after activating the core not covering the entire area
-Fixed some teleports
-Fixed the map causing particles to crash (big X particles)
-Fixed(?) specific particles causing random clients to crash
-Fixed pedestal acting weird during trampoline phase
-Fixed blinking players
-Changed endings so that humans can't win if there are zombies left
-Removed a taboo word
-Increased motherzombies' hp
-Made the puzzle room easier to hold
-Made trampolines easier to use for humans
-Lowered some hold times
-Removed boss' camera
-Added custom zr config
-Added moar boxes
-Added another way to be the boss
-Added moar funs
- Fixed a nuke-free spot.
- Fixed grenades' models.
- Fixed people taking fall damage at spawn.
- Increased boss' health.
- Fixed gravity not reseting at spawn/teleports.
- Made a hold easier.
- Changed music at one point.
Have you ever wanted to have square grenades? to get particle-abused? to fight againts zombies with Jesus on your side?
HAVE YOU EVER WANTED TO *** RESIST! ***?
Regardless of your answer, this map is for you.
Cyberderp is a gem that features multiple cancers, along with:
- A zombie controlled Boss.
- 4 different paths (Phases).
- Custom igniting particles.
- Custom shooting sounds.
- Custom grenade models.
_Now including buyzones._
The phases are randomly chosen. However, when one phase is won, it won't appear ever again.
I wouldn't recommend taking this map too seriously but if you do, after beating all the phases, a special mode will be unlocked (and you will be able to play any of the four phases again). If you beat this special mode, I will say something cute about you. Maybe.
About the boss:
If you are choosen as a zombie to be the boss, the usage instructions should appear on your screen.
The boss fight area will be 1 out of the 3 possible arenas.
If the boss' camera is too hard to control, you can press E to use your regular camera. But you shouldn't do it because you are a very good player and you don't need any help to kill every human.
Along with the four basic attacks, the boss will passively spawn weak minions which can actually infect humans.
Ye, i'm sure cause we play the v1_3_2fix since the begin (remember i'm noctali, we put the update first day) and when the map are played after particle crash 50% of time, and now we remove the map and particle never crash :/
> **Posted by h4sard**
> I like this map, but sometimes the map crash particle and after we see red X on all map (After we need reboot the server)
Are you sure your server has the most recent version (v1\_3\_2fix)? It was already fixed.
> **Posted by bor3d**
> Map unfortunately causes client-side player crashes. Doesn't crash the servers, but makes a number of our players disconnect immediately. Not sure what is wrong. No other map does this.
I am aware of this and have been trying to find out the reason for some time. The likelihood for it to happens relies heavily on the server; several players per round at the worst case, none at all at the best.
For versions v1_3+ the chance for it to happen seems to be notably less, but I will not update the map until I remove the crash completely.
> **Posted by 4Echo**
> Great map, as Nightshadow said we played it on i3d. It was a great success.
> How did you change the weapon and grenade sounds? I need it for my upcoming map.
Use GCFScape or a similar program to open cstrike\_pak\_dir.vpk, extract the file game\_sounds\_weapons.txt (under *scripts* folder). Change the sounds you want, then change its name so it remains (NameOfYourMap)\_level\_sounds.txt.
You'll have to pack this file along with your custom sounds into the .bsp