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Ze Surf Facility V2.3 - A Mod for Counter-Strike: Source

Ze Surf Facility, a facility specializing at surfing, when suddenly all hell breaks out. New Stage, reloaded and lighted up!

From ZeMotanumInc, ZeApertureScience, ZeSurfFcility, spMainFour, kothApertureScience_III comes... Ze Surf Facility V2.3 ================== You escape from the Zombies, but there is no running only surfing! Well, there is some running, here and there. ------------------ New in V2.3 - Nerfed the ending to 1 minute from 1.5 minutes - Added song to the map. No more akward silence - Other minor changes **Features** - Tutorial Level - Automatic Surf Settings - Supports mode where zombie is not sent back to spawn - AFK killer - Noob friendly, retry and move up if you fail. No fall damage - A whole new stage! Racing! - 3 stages not including tutorial to surf - 18 different combinations with the randomized stage selection - Lighted map! - 6 minutes of pure adrenaline - Surf Boards -First zombies to finish the final stage get 15k hp! - Teamwork and communication required! **NOTE**, as with any map, you can't please everyone. Just upload it and give it a try! You won't regret it! As you learn the map, and get better at surfing it will become more enjoyable and more fun! Sorry for the delay, but I guess is better late than never! This is probably my last Ze map, as I am moving on with other projects, but I just wanted to finish this up for everyone in the community to enjoy! I might re-compile my maps for CS:GO if a zombie mod becomes available. Developed by Eugenio 'Motanum' Roman Bugs, comments, suggestions to agent_2114@hotmail.com or eugenio.motanum91@gmail.com See screenshots **Installation**, just paste the all of the files in the rar on your maps folder for counter strike source Default should be Files\Steam\steamapps\Account_Name\counter-strike source\cstrike\maps **Note**, zeApertureScienceOB got trashed because of ported models, if you want the map for your server just pm for a link to mediafire
  • vorlek avatar
    vorlek Joined 14y ago
    Offline
    9y
    I really like this map. But this recent update has caused me to leave a comment on it, because there are now a couple of things that I think need clearing up. 1. The music you added, is fine, although everyone will have different tastes, and will want to mute it. Credit to Kaemon for this, who found out that if you add a # in front of the sound name in hammer, it will be affected by 'music volume' in the settings, allowing people who don't want music, to mute it without having to turn the whole game volume down. This, in my opinion should now be standard to anyone who is adding music to maps, so feel free to spread this knowledge around to anyone you know who doesn't already :P 2. The last hold point is impossible to defend as ct, even if the zombies are completely outnumbered. A single zombie can bunnyhop through the crouch vent and its impossible to shoot them back because the gap is so small, and jumping cancels out the knock back. This could be solved by making the vent a little higher, maybe 1 or 2 units lower then the minimum walk height, so there is quite a large 'jump space' when you are crouched, but so you cant stand up still. As i said, I really love the map, its definitely 'different' to all the other ZE maps out there, but before I upload this updated version to i3d, there really needs to be these things sorted out. (We already have the old version up, but CT's usually lose due to the last hold points crouch vent being impossible to defend), so yeh, i really hope you do fix the last hold points crouch vent, and make the musics volume controllable, and look forward to any future updates :) - Mad
    Bananite
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  • Trond avatar
    Trond Joined 13y ago
    Offline
    10y
    **Pros:** - Surf **Cons:** - Last update made it impossible for CT to win because of one of the tunnels in the end was opened too wide. Not even on a server with unlimited ammo helps.
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  • motanum avatar
    motanum Joined 12y ago
    Offline
    1,577 points Ranked 23,178th
    10y
    > **Posted by Cisneros** > If you stay on base to start the round, do not lead to the zombies cage as time passes. > > And many people before reaching the first barricade in the spawn of the 4 holes abounds people until they leave 5 seconds and then enter > > Please fix. It is a bug, I must have screwed up a teleport somewhere. I probably will not fix it until CS:GO if there is a zombie mod for CS:GO
    Neutrilization on sight,
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  • Cisneros avatar
    Cisneros Joined 10y ago
    Offline
    1,287 points Ranked 24,474th
    10y
    If you stay on base to start the round, do not lead to the zombies cage as time passes. And many people before reaching the first barricade in the spawn of the 4 holes abounds people until they leave 5 seconds and then enter Please fix.
    Bananite
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  • Melaf avatar
    Melaf Joined 10y ago
    Offline
    10y
    **Pros:** - GOOD MAPS THANKS
    Bananite
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  • thegregster101 avatar
    thegregster101 Joined 11y ago
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    2,928 points Ranked 20,577th
    12 medals 1 legendary 2 rare
    • 10 years a member Medal icon
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    • 1 post awarded Exemplary Feedback Medal icon
    • One month a member Medal icon
    10y
    i like the new hold area.
    Bananite
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  • Cisneros avatar
    Cisneros Joined 10y ago
    Offline
    1,287 points Ranked 24,474th
    10y
    After several days, finally the new version. Nice job. Good map. =)
    Bananite
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