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Less distracting explosions - A Mod for Team Fortress 2.

Replaces explosion with a sprite from sappers

This replaces explosions (those from rockets, grenades, stickybombs, cannon balls, the Cow Mangler and destroyed buildings) with the small electro-particle seen when a sapper is destroyed, resulting in much less distracting and blinding explosions.

Best part about it is, that this will work on Valve servers or other servers with sv_pure 1, since it is a technically a script and not a sprite.

Reuploaded in the sprites section, but keep in mind, it's still a script that does the job of editing a sprite

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  • Nul1fy avatar
    Nul1fy username pic Joined 8y ago
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    6mo
    any reason why every time i use this mod after a few days it just breaks and i have to reinstall it??
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    twizinho username pic Joined 2y ago
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    9mo
    big thankies for creating this mod, it's so good that i can't play TF2 without it, this mod is a must-need if you want big FPS on your game. :D
    lil' bean boi
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    XGAMER2mil Joined 2y ago
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    11mo
    The mod doesn't work. The explosions will only appear as the normal explosions
    Bananite
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  • Jarpe avatar
    Jarpe Joined 5y ago
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    1y
    I need some help getting this mod working.
    Every time I try to launch the game it gives me this error. 



    I've put the scripts folder into \Team Fortress 2\tf\custom
    Bananite
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  • Spiralt avatar
    Spiralt Joined 3y ago
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    2y
    yay this will help fps a tiny bit
    Noob Hammer Editor
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  • JackBoi avatar
    JackBoi username pic Joined 3y ago
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    2y
    hey could you include all 4 variants from the tf.tv thread? they are all really cool, and it would help people see better.
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  • Fizzin avatar
    Fizzin username pic Joined 3y ago
    in the void
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    2y
    This is very helpful, especially when playing VS Saxton Hale!
    botw is very fun - Fizzin 2022
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  • Heliamo avatar
    Heliamo username pic Joined 2y ago
    notdyinginside
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    2y
    nice dude. 10/10
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    Mantra
    HatRalseiFan
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  • linjuHh avatar
    linjuHh Joined 5y ago
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    2y
    IMPORTANT! Currently, the "objects.txt" file is outdated and will cause problems with the engineer's buildings. The "OBJ_TELEPORTER" section contains the "Cost" variable that dictates the teleporter building cost and has the value "125" while the current value should be "50". To fix it simply open the file and change the value. If any other building cost changes in the future and you have the wrong values this could be the cause.
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    ඞ????ඞ
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  • pixxul avatar
    pixxul Joined 8y ago
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    7y
    > **Posted by Sailor Jupiter** > > apart from less distracting, it clearly hides your explosion, effectively hiding it makes it very easy for demoman to hide their sticky bombs and detonate them. Other player behind the dying one might think of a ghost who gibbed his buddy. Uuuuh, you do realize this is clientside, yes? If you install this, it won't magically change your explosions on other peoples' screens.
    • Agree x 3
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