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Less distracting explosions
- A Mod for Team Fortress 2.
This replaces explosions (those from rockets, grenades, stickybombs, cannon balls, the Cow Mangler and destroyed buildings) with the small electro-particle seen when a sapper is destroyed, resulting in much less distracting and blinding explosions.
Best part about it is, that this will work on Valve servers or other servers with sv_pure 1, since it is a technically a script and not a sprite.
Reuploaded in the sprites section, but keep in mind, it's still a script that does the job of editing a sprite
IMPORTANT! Currently, the "objects.txt" file is outdated and will cause problems with the engineer's buildings. The "OBJ_TELEPORTER" section contains the "Cost" variable that dictates the teleporter building cost and has the value "125" while the current value should be "50". To fix it simply open the file and change the value. If any other building cost changes in the future and you have the wrong values this could be the cause.
> **Posted by Sailor Jupiter**
> apart from less distracting, it clearly hides your explosion, effectively hiding it makes it very easy for demoman to hide their sticky bombs and detonate them. Other player behind the dying one might think of a ghost who gibbed his buddy.
Uuuuh, you do realize this is clientside, yes? If you install this, it won't magically change your explosions on other peoples' screens.