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CSS: Nacht Der Untoten - A Mod for Counter-Strike: Source.

A recreation of the CoD5 Nazi Zombie map Nacht Der Untoten for Counter-Strike Source. Based on a version by modestyiswimpy on garrysmod.org.
  • thegregster101 avatar
    thegregster101 Joined 12y ago
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    11y
    iv re-worked modestyiswimpy map into a zr map for counter strike source. features repairable barricades and power ups such as max ammo insta kill and nuke. map is on i3d server and rz
    Bananite
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    AeonCastle Joined 11y ago
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    11y
    I already did the 3D skybox, but didn't blend the fog. This version is pretty much abandoned though, I've tweaked the map for ZPS greatly since then. > **Posted by Doctor Nuriel** > You need to blend the skybox better with the fog. > > One way is to add a large 3d skybox (with the sky_camera having the exact same fog settings as the env_fog_controller) with toolsblack brushes (covering the insides of the toolsskybox brushes) tied to a func_brush entity with shadows disabled. this way, the entire sky will have the fog color which makes for seemingly thicker, better blending and more realistic fog- and, as such, compliments the splendid creepy feel you already gave the map :) > > In short, aside from the fog, this map looks great :D
    Bananite
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    Doctor Nuriel Joined 12y ago
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    11y
    You need to blend the skybox better with the fog. One way is to add a large 3d skybox (with the sky_camera having the exact same fog settings as the env_fog_controller) with toolsblack brushes (covering the insides of the toolsskybox brushes) tied to a func_brush entity with shadows disabled. this way, the entire sky will have the fog color which makes for seemingly thicker, better blending and more realistic fog- and, as such, compliments the splendid creepy feel you already gave the map :) In short, aside from the fog, this map looks great :D
    Bananite
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    Ridley25 Joined 14y ago
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    11y
    nice job not like those other shitty first time maps like we see on here
    Life is penis.
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