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de_yucatan - A Mod for Counter-Strike: Source.

Valve´s de_aztec in new design

de_yucatan

Features

de_aztec in a new revised version with more vegetation and realism.
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  1. 64 spawn points (32 vs. 32)
  2. Colored radar
  3. HDR with tonemap control and color correction
  4. Nav. file

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  • doctorn0 avatar
    doctorn0 Joined 3y ago
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    3y
    this ones goin on the server right now! =] Looks wicked sweet
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    thee0ccult
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  • NvC_DmN_CH avatar
    NvC_DmN_CH username pic Joined 9y ago
    There
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    7y
    Excellent!
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    Mantra
    DmN means DiaMoNd
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    Ogdred Joined 12y ago
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    8y
    This looks amazing!
    Half-Life fanatic
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    AlcaTraZ. Joined 11y ago
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    8y
    > **Posted by Gorman {dead}** > > you forgot the skybox lol nope :D
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    AlcaTraZ™
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  • Gorman {dead} avatar
    Gorman {dead} Joined 9y ago
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    9y
    you forgot the skybox lol
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    Mantra
    Good morning Gorman
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    Weiss Schnee username pic Joined 12y ago
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    9y
    Like CSGO Or CSO2 Style
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    Mantra
    Join the Schnee Dust Company!
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  • will2k avatar
    will2k username pic Joined 12y ago
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    will2k
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    9y
    Your map can be used as a classic case study of visuals vs. gameplay in multiplayer shooters. In fact I am tempted to write an article about it. Upon seeing the screenshots with all this lush greenery, I suspected the gameplay would take a hit. I downloaded and tested the map and sadly, my suspicion was correct. You worked hard on embellishing the visuals and the realism factor and it shows. The overall atmosphere is quite nice and gives the impression of an archeological site in the rainforest. The soundscapes are there to back up the realism factor with forest/jungle sounds. The environmental lighting is quite moody with a strong sunset color and at an angle that exaggerates the trees’ forms. You also added a radar with place names which is a nice bonus. However, the same trees/bushes/shrubs that you added to reinforce the realism factor are the reason for killing the gameplay. Remember that CS or any multiplayer shooter is about trade-offs. Many times, you have to use your creative freedom and deviate from the real life counterpart for the sake of gameplay. Realism should be sacrificed in some places to enhance the gameplay. The biggest problem with gameplay in this map is the shrubs and short trees at player height. They’re dense and non-solid allowing the player to go inside them and they are literally scattered everywhere even in the middle of critical paths. Round after around you will get shot by an invisible or hardly noticeable enemy from inside or behind a bush. Needless to say this is totally frustrating. Remember, Counter-Strike, despite the fun factor is still a competitive shooter at heart and players will rage in frustration if they are unfairly losing because of discriminating map conditions (being constantly shot by an unseen enemy is one of them). Your best bet here is to remove these shrubs from the middle of paths and keep couple of them on road sides and clip them (like in de\_bank in csgo) so players can’t hide in them. The grass at players’ feet is fine to keep. Another visual element that works against gameplay is the low environmental light. Coupled with the aforementioned bushes, the low light makes these bushes and virtually every corner in the map a hazardous path to cross and you’ll end up likely shot by a ghostly enemy in the shadows. It would be better to raise the brightness and ambient in your light\_env a bit and test what values would be the sweet spot between visibility and moody lighting. Speaking of shadows, you need to disable shadows on most of the trees/shrubs as they are casting a black shadow patch underneath further aggravating the low visibility issue. A third issue with gameplay is bomb sites’ locations and access. You moved bombsite B indoor which is a good move but you closed the door from CT spawn. It is much better to re-open this door and allow free access from it, otherwise having B indoors with 2 narrows accesses only makes it useless and prone to one sided play. Bombsite A new location is a no-no: having it in a separate location with a steep stair to access and with only 1 entry point is to be avoided in CS. You’d be better off moving the location back downstairs to the original location in de\_aztec as keeping it in its current location further makes the gameplay one-sided. Your 3D skybox needs some editing and tuning specifically the part in the middle of the map, the 3 buildings’ top (the 3D sky parts surrounding the map from the outside are fine). Keep in mind that the 3D sky is just a camera projection and does not hide parts of the actual map. If a part of the 3D sky is between you and a part of the actual map, then the 3D part becomes translucent allowing you to see behind. This is happening in the middle of your map: stand in middle between double doors and ramp leading to water and look towards CT spawn. You’ll notice that you can see the trees of the playable part of the map through the 3D sky part as if it was transparent. Either switch these top parts to actual map parts or make them higher so they don’t sit in-between the player and some parts of the map. Cubemaps are broken after steampipe update; use these 2 links to build them properly here and here It was a good attempt to inject some realism and visual treats to Aztec however gameplay was damaged in the process. I hope I have given you enough info and suggestions to work on making the gameplay as enjoyable as the visuals in this map. Keep up the good work and don’t be discouraged from this review as I only mean to help you with making this map better. Good luck
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    cosa dici! avatar
    Mantra
    cosa dici!
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    Planub Joined 11y ago
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    9y
    > **Posted by Mr.Brown** > Don't get me wrong, adding grass sure is clever, but those 2D grass just break everything. > And too much of them just drops the FPS a lot man. > > If only you can't find some 3d foliage models or something, these 2d grass really are cheap. you do realize those are 3D grass models right? you can make it denser and look better at the cost of preformance. I would also make the grass and anything else you can fade.
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    King of Derping around
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  • AlcaTraZ. avatar
    AlcaTraZ. Joined 11y ago
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    9y
    > **Posted by Mr.Brown** > Don't get me wrong, adding grass sure is clever, but those 2D grass just break everything. > And too much of them just drops the FPS a lot man. > > If only you can't find some 3d foliage models or something, these 2d grass really are cheap. I have no FPS drops and an old HD6970 http://s1.directupload.net/images/131123/4c6pheo6.jpg
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    AlcaTraZ™
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    Mr.Brown Joined 12y ago
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    9y
    Don't get me wrong, adding grass sure is clever, but those 2D grass just break everything. And too much of them just drops the FPS a lot man. If only you can't find some 3d foliage models or something, these 2d grass really are cheap.
    One last time, then I can rest avatar
    Mantra
    One last time, then I can rest
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