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The Moon is Down defuse scenario set among a contemporary city where teams must battle to overtake a large skyscraper
The Moon Is Down
Skyscraper - Defuse Scenario
Counter-Terrorists:
Hold the skyscraper against an impending
terrorist takeover and prevent the Terrorists
from their destroying the building.
Terrorists:
Make your way to the skyscraper and plant the
weapon in the lobby area within the building.
Notes:
-There is one bomb site in this level (between
the trees in the lobby of the skyscraper)
-Designed for 50 players
-See if you can find all weapons in the egg!
Level Design By: Redbodega
www.redbodega.com
[email protected]
Textures: TopHATTwaffle
http://www.tophattwaffle.com
Hi! Here is fully hand-tuned NAV-file for this nice urban-themed map.
In original author's map release .nav-file was included, but there were many defects and mistakes in structure of Navigation Mesh (one of the terrorists constantly got stuck in the truck, some inclined descents were constructed incorrectly... and there are a lot of other wrong things). Well... now all this is corrected :-)
I love this map and I hope that it is pleasant still very many people! :-)
Well, to be honest I am a little bit disappointed. The map looks like quickly finished without the love it deserves - in my opinion.
The maplayout and design is really awesome, also radar, soundscape, surrounding, gameplay, gameflow, ... high potential.
But it has a lack of detail and overall harmonic appearance. I can't find the love you spent for detail and stuff like you did in your other maps. Some textures don't look nice and some even not fit regarding scale and style. Many naked walls. Props and decals missing all over. And in general many things don't fit 100% together, which makes it look unrealistic and disharmonious. (sounds bad, but critics are to show aspects between 'good' n 'very good')
It has a very good layout and gameplay, a pity that is doesn't have a very good (just medium) artistic realization as well.
9/10
> **Posted by Heduxz**
> Good balance between T and CT. Pretty much fast paced and close range shooting. A medium to small range map, but it gets its medium range because of the 3 floors (Underground Subway, ground level and second floor restaurant). And the map is fun to play.
>
> Pros:
> - Nice details
> - 4 different ways to choose from the start.
> - Good hiding spots at the bomb site, but still visible because of the windows. Great balance there.
> - Flanking routes.
> - The skybox is very good.
>
> Cons:
> - The FPS gets low when looking at the fancy windows from outside near T spawn (Screenshot)
> - The wind sound suddenly stops and then start again outside when walking on the street.
> - I think 50 players on this map is too high. That would just be chaos.
>
> Improvements:
> - Make the wind sound fade away rather than a sudden stop.
> - Improve the FPS at the spot I mentioned.
> - Lower the maximum players.
>
> Overall this is a very good map, fast paced and fun to play. But it is room for improvements. Good job Redbodega.
This guy summed up the map perfectly. Overall, another fun map to put on my map rotation. Thanks for the upload
Good balance between T and CT. Pretty much fast paced and close range shooting. A medium to small range map, but it gets its medium range because of the 3 floors (Underground Subway, ground level and second floor restaurant). And the map is fun to play.
Pros:
- Nice details
- 4 different ways to choose from the start.
- Good hiding spots at the bomb site, but still visible because of the windows. Great balance there.
- Flanking routes.
- The skybox is very good.
Cons:
- The FPS gets low when looking at the fancy windows from outside near T spawn (Screenshot)
- The wind sound suddenly stops and then start again outside when walking on the street.
- I think 50 players on this map is too high. That would just be chaos.
Improvements:
- Make the wind sound fade away rather than a sudden stop.
- Improve the FPS at the spot I mentioned.
- Lower the maximum players.
Overall this is a very good map, fast paced and fun to play. But it is room for improvements. Good job Redbodega.
Screenshots look good so far. But really designed for 50 players? As it looks rather small, no?
I like all of your maps so far, so I can't wait to test it ;)