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de_halflandia - A Mod for Counter-Strike: Source

REMEMBER THE FUTURE! DE_HALFLANDIA customized by Zerg. based from the original Valve DE_PIRANESI map. It is the final version of a map de_halflandia_beta http://www.fpsbanana.com/maps/64327 On a map are present striders and ant lions. From ceilings long tongues of Barnacles hang down. Zombie attacks the player ... A little mistakes and bugs are corrected. Productivity, especially on bombplace B is raised. Illumination on a map is made more natural. Skybox is made more detailed. To contact a smooth map, as in cs1.6. All details are made by illusion or smoothed by clips. Overview and nav-Files are attached inside the map. (nav by Chizbone) THX TO THE ORIGINAL AUTHORs OF DE_PIRANESI.
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  • USF|Jack avatar
    USF|Jack Joined 10y ago
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    2,445 points Ranked 21,322nd
    9y
    Still a great map to play on! Love all the halflife stuff! Very nice! Playable on .:. Map-Paradise .:. 84.200.7.220:27015
    Savvy?
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  • Shirk avatar
    Shirk Joined 13y ago
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    447 points Ranked 52,676th
    13y
    Ah its an okay map not the best iv seen
    Banned
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  • DropOut__ avatar
    DropOut__ Joined 13y ago
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    150 points Ranked 76,756th
    13y
    This is THE Best map ive seen here in a longggg time, keep it up
    I is Teh DropOut avatar
    Mantra
    I is Teh DropOut
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  • tsaweeos avatar
    tsaweeos Joined 14y ago
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    3,872 points Ranked 2,697th
    15 medals 1 legendary 2 rare
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    13y
    Legendary map man! I didn't even realize that this was a piranesi remake. haha The only thing that bothers me is that it doesn't look right having all that combine stuff in a counter-strike map. It just doesn't fit in with CS:S imo. Other than that it's perfect. Great job man.
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  • drimp avatar
    drimp Joined 15y ago
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    7,550 points Ranked 1,085th
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    13y
    Posted by rumpelbumpel Pros: very realistic map, detailed texturework and complex brushwork Cons: not really coherent athmophere; only adopted models,as i can see there are no new outstanding models; Notes: overall very good map! Keep Up The Good Work!
    Posted by mapping hero Very nice map
    Both of you have rated it lower than it should really be for no reason or just one not ultimately good reason on one of the ratings. If you rate, rate it how it should be or say something that is wrong with it. Thanks, drimp
    Mapping Imp avatar
    Mantra
    Mapping Imp
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  • mercurial avatar
    mercurial Joined 13y ago
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    13y
    WOW! that's all that i can said...
    Bananite
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  • Very nice map
    Bananite
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  • Oblong avatar
    Oblong Joined 14y ago
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    13y
    Posted By Drimp NOVEL
    QFT :)
    The shape that lives.
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  • drimp avatar
    drimp Joined 15y ago
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    7,550 points Ranked 1,085th
    18 medals 1 legendary 5 rare
    • Submitted 50 Maps Medal icon
    • 2nd Place - Underwater Mystery Mapping Contest Medal icon
    • 25 posts awarded Exemplary Feedback Medal icon
    • 50 posts awarded Exemplary Feedback Medal icon
    • 6 years a member Medal icon
    • Submitted 20 Maps Medal icon
    13y
    This is a really great map. The design is extreamly godlike and the detail is just amazing all around. Too be honest it looks more like a hl2 map than css. The first thing I think that doesn't look right is those extreamly orrange plants. They don't look correct in a area that is all creams, blues and greys. But they are so bright coloured that it attracts you to them and not anything diferent than it. The trees and dead. Although the trees don't even go onto a floor that looks correct for them. It looks like some random tree coming from nowhere because like on the 3rd screen it just doesn't seem to go. Also unless you added leaves to it, the trees look bare, horrible and don't go with the map at all. I really love how you did that glass with the pipes it looks really good. Also all the other pipes around the place. The skybox is good but some of these things just bring it back down to a lower overall rating. There are some other things you could do. Although the looks are not bad the gameplay is not great. There isn't much cover and so you will just get shot in the head if you try running some place. Maybe if you have some boxes around the place. Some things that you could hide behind. Something els you could use for cover is something that isn't solid. It's fog and it's lighting. It's all the things that make an environment. Something thise map only has in the background. It has lighting yes. But still you could add so much more in a map like this. What about some steam that is leaking from the pipes. On the inside you could have a func_smokevolume to make some fog type atmosphere on the inside. There are so much more things you can do that don't involve things that you would think of destroying a map. It is a good map but just falls down on these small things. Overall it's a 9.2/10 from me. Great work.
    Mapping Imp avatar
    Mantra
    Mapping Imp
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  • Shinobiwan avatar
    Shinobiwan Joined 13y ago
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    13y
    Pros: Great map and design principles. Cons: Your description is lost in translation. Unless your trying to be poetic or something, dont use babelfish if that was your process. Besides the akward description, your map is nothing short of amazing.
    Bananite
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