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REMEMBER THE FUTURE!
DE_HALFLANDIA customized by Zerg.
based from the original Valve DE_PIRANESI map.
It is the final version of a map de_halflandia_beta http://www.fpsbanana.com/maps/64327
On a map are present striders and ant lions. From ceilings long tongues of Barnacles hang down. Zombie attacks the player ...
A little mistakes and bugs are corrected. Productivity, especially on bombplace B is raised.
Illumination on a map is made more natural. Skybox is made more detailed.
To contact a smooth map, as in cs1.6. All details are made by illusion or smoothed by clips.
Overview and nav-Files are attached inside the map. (nav by Chizbone)
THX TO THE ORIGINAL AUTHORs OF DE_PIRANESI.
Legendary map man!
I didn't even realize that this was a piranesi remake. haha
The only thing that bothers me is that it doesn't look right having all that combine stuff in a counter-strike map. It just doesn't fit in with CS:S imo.
Other than that it's perfect.
Great job man.
Posted by rumpelbumpel
Pros: very realistic map, detailed texturework and complex brushwork
Cons: not really coherent athmophere; only adopted models,as i can see there are no new outstanding models;
Notes: overall very good map!
Keep Up The Good Work!
Posted by mapping hero
Very nice map
Both of you have rated it lower than it should really be for no reason or just one not ultimately good reason on one of the ratings. If you rate, rate it how it should be or say something that is wrong with it.
This is a really great map. The design is extreamly godlike and the detail is just amazing all around. Too be honest it looks more like a hl2 map than css.
The first thing I think that doesn't look right is those extreamly orrange plants.
They don't look correct in a area that is all creams, blues and greys. But they are so bright coloured that it attracts you to them and not anything diferent than it.
The trees and dead. Although the trees don't even go onto a floor that looks correct for them. It looks like some random tree coming from nowhere because like on the 3rd screen it just doesn't seem to go. Also unless you added leaves to it, the trees look bare, horrible and don't go with the map at all.
I really love how you did that glass with the pipes it looks really good. Also all the other pipes around the place. The skybox is good but some of these things just bring it back down to a lower overall rating.
There are some other things you could do. Although the looks are not bad the gameplay is not great. There isn't much cover and so you will just get shot in the head if you try running some place.
Maybe if you have some boxes around the place. Some things that you could hide behind. Something els you could use for cover is something that isn't solid. It's fog and it's lighting. It's all the things that make an environment. Something thise map only has in the background. It has lighting yes. But still you could add so much more in a map like this. What about some steam that is leaking from the pipes. On the inside you could have a func_smokevolume to make some fog type atmosphere on the inside. There are so much more things you can do that don't involve things that you would think of destroying a map.
It is a good map but just falls down on these small things. Overall it's a 9.2/10 from me.
Pros: Great map and design principles.
Cons: Your description is lost in translation. Unless your trying to be poetic or something, dont use babelfish if that was your process. Besides the akward description, your map is nothing short of amazing.