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Just a Principal of the Thing model I made and rigged for fun. I used his sprite as my main reference but gave him a bit of a semi-realistic style with more facial detail. He can be used for animations and posed for screenshots!
I used Blender to make this model. I plan on adding things like textures and fixing up bugs in the rig as I get more familiar with Blender.
There are some slight clipping issues with the face rig depending on how you move the bones around, but for the most part they shouldn't be an issue if you keep his facial expressions within a natural range. It's a little clunky right now since I'm not super experienced with rigging, but I'll try to update the rig once I get better at it.
Teeth meshes are located under the Armature tab. You can hide them if you don't want them showing.
Also, to avoid the lips becoming distorted when you open the jaw, select both the lower lip bones and the jaw control bone simultaneously before moving the jaw.