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military trainer PLR-16

A 3D Model

PBR and non-PBR textures available

source ready

notice: you may see differences in the textures PBR vs non-PBR this is because i literally textured them both from scratch so there will be minor differences throughout the entire textures respectively. 

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  • Synths avatar
    Synths username pic Joined 7y ago
    Im Sleep
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    access_time 2y
    Well, you are improving step by step which is nice to see, tho one thing you gotta work on is the wear and tear. assuming youre using substance, use that paint modifier on your edge wear generator mask, and paint in and out some detail, Create your own scratch/grunge alphas for it if you need. Because currently your edgewear is pretty uniform.

    Furthermore the advice i will give you is, Use Substance painter to your advantage, not rely on it. not everything can be properly created with grunge layers and generators.
    Hey, when texturing, try looking for reference pictures of some material/damage/metal material/etc, (doesnt need to be the same exact object/gun/vehicle/whatever) and try recreating that in Substance on your object.
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    access_time 2y
    Grip needs to be improved and as BDS said it's pretty scratchy so i think you can just make scratch variations.
    • Agree x 1
    • Correct x 1
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    Very Good Work Here Peep But The Texture Has Too Much Scratches For Me and Also the uber has a bug lol...
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    access_time 2y edit 2y
    Not bad, without camo I could really imagine it in Fallout 4 or something. I guess I should start looking into FO4 modding.

    Side note: next time pack the model with .tga or .png textures to avoid .jpg's lossy compression.
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Key Authors
sharksplitter
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textures

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KingstonCartel avatar
KingstonCartel username pic Joined 6y ago
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Category

Sub-category
Rifles icon Rifles
Super-category
Guns icon Guns

License

Details

UV Mapped
Yes
Textured
Yes
Rigged/Animated
N/A

Attributes

Format
FBX

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    Featured on May 16 2018
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