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notice: you may see differences in the textures PBR vs non-PBR this is because i literally textured them both from scratch so there will be minor differences throughout the entire textures respectively.
Well, you are improving step by step which is nice to see, tho one thing you gotta work on is the wear and tear. assuming youre using substance, use that paint modifier on your edge wear generator mask, and paint in and out some detail, Create your own scratch/grunge alphas for it if you need. Because currently your edgewear is pretty uniform.
Furthermore the advice i will give you is, Use Substance painter to your advantage, not rely on it. not everything can be properly created with grunge layers and generators. Hey, when texturing, try looking for reference pictures of some material/damage/metal material/etc, (doesnt need to be the same exact object/gun/vehicle/whatever) and try recreating that in Substance on your object.