Bloody Death Skull's Axe With Custom Textures

A 3D Model

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Still On Hold But...
  • Redone Uv Maps
  • I will Redone textures
Bloody Death Skull avatar
Bloody Death Skull avatar Killing Demons
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2mo
On Hold
  • Working In Other Wip....
  • Will Be Added More Variants Of Texture And Meshes...
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2mo
Axe Low Poly Model and Textures Made by Me: You Can Used But Not For Comercial Use!!!!,If Wanna Use It Ask Me Permission Through PM or In My Profile... Enjoy Guys...

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  • 2mo
    Synths avatar
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    Im late but oh well, so to start off, looking pretty good, however you may want to look into some parts.

    Mesh optimization, mainly on the bottom of your axe's handle and the top, try welding some of the vertices together. larger round areas do need more edges to define the curve well (but don't overkill it), but when that curve gets really small, you will be left with a lot of useless vertices piled up together, weld some of those piled up ones together and you'll get a much more optimized mesh. You could also work on your overall optimization of the meshes, you don't always need way too many vertices to define a shape well.

    Texturing, well i spot with my eye a UV seam on top of the wooden handle, the black lines. try to "bleed" your UV ilands on the texture a little bit so you can avoid this issue. you should try to hide the seams, because if you're using a wood texture from google its most likely not gonna tile properly, and if you have your object split into multiple bits, you'll get an odd "cut' of the material in the middle of the mesh. 

    Overall your textures need a bit more definition, i can only see two simple textures slapped onto the mesh, there are many tutorials for normal maps, diffuse textures, etc around Gamebanana, or even Youtube, you could catch a tip or two from those. but in the end its a good start.
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    Mantra
    Adept Furry Trash Artist
  • 2mo
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    hellmonja avatar
    hellmonja
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    Time to become a lumberjack!...

    9/10

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    Mantra
    PM Me
  • 2moEdited 2mo
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    Elektro_
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    Good to see a new potential modeller...
    Did you smooth the model? It doesn't seems so. Textures lacks shadders, it looks plain and pale in the axe. This is lowpoly at least. 
    The UV distribution would be better, it's hard to edit them to add details, I mean, make one texture per piece, not 3 diferent textures per piece. It's just one stick, why did you make 3/4 textures for it? It only increases the difficulty for anyone to texture it.
    Anyways, I wish you good luck in your next project, keep it up!

    8.9/10

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    The Learner
  • 2mo
    VasyaAnonim228 avatar
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    looks good)

    10/10

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    Bananite

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Credits

Key Authors
Bloody Death Skull avatar Life Tree Flag
Life Tree
Bloody Death Skull avatar Offline
Life Tree Flag Affiliation: Life Tree
Member Joined 2y
1,370 points Ranked 3476th
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Modeling , Texturing ,Uv Mapping
Google
XD XD XD XD

Submitter

Bloody Death Skull avatar
Bloody Death Skull avatar Killing Demons
Life Tree Flag Affiliation: Life Tree
Member Joined 2y
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Bloody Death Skull
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Life Tree

Creator
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Category

Sub-category
Axes icon
Axes
Super-category
Melee Weapons icon
Melee Weapons

Details

UV Mapped
Yes
Textured
Yes
Rigged/Animated
No

Attributes

Texture Format
BMP
Texture Type
UV map
Aesthetic
Realistic
Object Type
Format

Stats

Posts
12
Views
621
Downloads
38
Date Added
2mo
Date Modified
21d
Date Updated
2mo

Scores

82 bScore
8.9 Rating

6 voters

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