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Source catered textures and shaders will likely be added in the future.
- **Mesh Formats:** MAX2012, OBJ.
- **Textures:** Uncompressed TGA: Diffuse, Alt Color Diffuse, Gloss, Normal, Specular.
- **Bake/Source textures:** Baked normals, AO, UV sheet, color map.
- **Includes PSD with some of the layers for more control tuning the textures.**
**[Click here to see a live turnable of the model!](https://dl.dropboxusercontent.com/u/251256/turntables/zapper/index.html "")**
> **Posted by Antivirus_404**
> Cool, but I think the gloss is way too strong.
> What inspired you to make this?
The gloss looks stronger in the sketchfab model than in the toolbag renders, in case you meant that. I'm quite happy with the result in toolbag, but porting it to other engines will likely require some tweaking, that's why i decided to add the PSD. :)
As for inspiration, nothing in particular, just felt like modelling this thing!