Ads keep us online. Without them, we wouldn't exist. We don't have paywalls or sell mods - we never will. But every month we have large bills and running ads is our only way to cover them. Please consider unblocking us. Thank you from GameBanana <3

Nambu Type 14 - A 3D Model

Here you go :D This release contains: - .obj File - Textures (D, N, S, G (2048^2)) If you want the bakes or textures with higher resulution (up to 4096^2), write me an PM on Gamebanana ;) Released on Gamebanana | 2013 | KnechtRuprecht PLEASE DO NOT USE COMMERCIALLY!
1-10 of 13
1
Pages
  • 1
  • 2
Go to page:
  • themars2011 avatar
    themars2011 Joined 8y ago
    Offline
    142 points Ranked 68,359th
    7y
    Great work. AAA quality
    Bananite
    URL to post:
  • Rovelle avatar
    Rovelle username pic Joined 9y ago
    Maybe tomorrow?
    10,146 points Ranked 686th
    33 medals 6 rare
    • Received thanks 50 times Medal icon
    • GameBanana’s Christmas Giveaway 2015 Day Four Winner! Medal icon
    • 8-14 Entries! GameBanana’s Christmas Giveaway 2015 Medal icon
    • Returned 1000 times Medal icon
    • Reached 50 subscribers Medal icon
    • 6 years a member Medal icon
    8y
    "Cool."
    Somewhat New avatar
    Mantra
    Somewhat New
    URL to post:
  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 13y ago
    Skinning/Modelling Expert Ripe Supporter WB Manager Super Moderator
    Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    31,571 points Ranked 170th
    79 medals 12 legendary 20 rare
    • 1st Place - Winter Textures Contest Medal icon
    • 1st Place - GameBanana Around the Globe Contest Medal icon
    • 1st Place - Sci-Fi Skinning Contest Medal icon
    • 1st Place - Winter Warfare Medal icon
    • 1st Place - Movie Replicas Modeling Contest Medal icon
    • Submitted 100 WiPs Medal icon
    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Affiliation
    Apocalyptic
    Skinning/Modelling Expert
    8y
    > **Posted by xplor3r** > That thing with knob is redone, made some changes to .vmt so it will look a bit bright, though i still prefer the "dark side", that initial version with it a bit dark and i'll stick with that, i guess that's just about it, or who knows ... here's the latest screens > > PS : i'll pm u if there's something, if i'll make some updates to it, so it won't seem i'm spamming or something here, goodluck ! You should post a wip rather than just linking rar download links... Also if you do then post the VMT there, I'll see what's wrong with it and alter it so it looks actually proper for cs:s.
    Web Developer & 3D Artist avatar
    Mantra
    Web Developer & 3D Artist
    URL to post:
  • xplor3r avatar
    xplor3r username pic Joined 10y ago
    Offline
    5,423 points Ranked 1,420th
    21 medals 1 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    8y
    That thing with knob is redone, made some changes to .vmt so it will look a bit bright, though i still prefer the "dark side", that initial version with it a bit dark and i'll stick with that, i guess that's just about it, or who knows ... here's the latest screens PS : i'll pm u if there's something, if i'll make some updates to it, so it won't seem i'm spamming or something here, goodluck !
    !!! RETIRED !!!
    URL to post:
  • KnechtRuprecht avatar
    KnechtRuprecht Joined 8y ago
    Offline
    3,957 points Ranked 2,348th
    13 medals 1 rare
    • 6 years a member Medal icon
    • Modeller of the Month, October 2013 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Unlocked Treehouse VIP clearance Medal icon
    • One month a member Medal icon
    8y
    > **Posted by xplor3r** > I know Rafael de Jongh, i've wanted this very dark, i have another nambu that's bright and metalic, so this one i've wanted to be a bit dark ... anyway the .vmt can be modified with phong, some phongtint and stuff like that. > > PS : if u want i can paste u the stuff, i won't change a thing to it though since is the way i like it, well pm or not. > > @ KnechtRuprecht > > The slide indeed is half in, i'll make it full tomorrow, it didn't bothered me at all ... also i don't know if u can see from screen, but after releasing the slide u push that thingy with the left finger, anyway me and screens, i'll let u know tomorrow ... also this is private, not intented to be released, pm if u want the files > > > EDIT : some screens with updated stuff hit the link ! ... is it good KnechtRuprecht ? with that slide ? > > Also in screens i've messed the mag position with fingers and all, now is fine. Its not fully correct yet, the knob at the end goes in till it hits the end of the receiver. Look at my rendering (the pistol in the front) Also i think your green channel of the Normalmap needs to be flipped.
    URL to post:
  • xplor3r avatar
    xplor3r username pic Joined 10y ago
    Offline
    5,423 points Ranked 1,420th
    21 medals 1 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    8y
    I know Rafael de Jongh, i've wanted this very dark, i have another nambu that's bright and metalic, so this one i've wanted to be a bit dark ... anyway the .vmt can be modified with phong, some phongtint and stuff like that. PS : if u want i can paste u the stuff, i won't change a thing to it though since is the way i like it, well pm or not. @ KnechtRuprecht The slide indeed is half in, i'll make it full tomorrow, it didn't bothered me at all ... also i don't know if u can see from screen, but after releasing the slide u push that thingy with the left finger, anyway me and screens, i'll let u know tomorrow ... also this is private, not intented to be released, pm if u want the files EDIT : some screens with updated stuff hit the link ! ... is it good KnechtRuprecht ? with that slide ? Also in screens i've messed the mag position with fingers and all, now is fine.
    !!! RETIRED !!!
    URL to post:
  • KnechtRuprecht avatar
    KnechtRuprecht Joined 8y ago
    Offline
    3,957 points Ranked 2,348th
    13 medals 1 rare
    • 6 years a member Medal icon
    • Modeller of the Month, October 2013 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Unlocked Treehouse VIP clearance Medal icon
    • One month a member Medal icon
    8y
    > **Posted by xplor3r** > > **EDIT** : here's some screens from CS:S, so on source engine it looks like in those pictures below, i've changed into a animation i like, so the model now fit the weapon and i've also opted for a darker view (.vmt stuff, didn't wanted to bright) ... here's the link for them click me ! And i think you have animated the slide wrong. It goes all the way in, you have an half open position in idle
    • Helpful x 1
    URL to post:
  • Rafael De Jongh avatar
    Rafael De Jongh username pic Joined 13y ago
    Skinning/Modelling Expert Ripe Supporter WB Manager Super Moderator
    Offline
    Apocalyptic Flag Affiliation: Apocalyptic
    31,571 points Ranked 170th
    79 medals 12 legendary 20 rare
    • 1st Place - Winter Textures Contest Medal icon
    • 1st Place - GameBanana Around the Globe Contest Medal icon
    • 1st Place - Sci-Fi Skinning Contest Medal icon
    • 1st Place - Winter Warfare Medal icon
    • 1st Place - Movie Replicas Modeling Contest Medal icon
    • Submitted 100 WiPs Medal icon
    Rafael De Jongh avatar
    Rafael De Jongh
    Apocalyptic Flag
    Affiliation
    Apocalyptic
    Skinning/Modelling Expert
    8y
    > **Posted by xplor3r** > > **EDIT** : here's some screens from CS:S, so on source engine it looks like in those pictures below, i've changed into a animation i like, so the model now fit the weapon and i've also opted for a darker view (.vmt stuff, didn't wanted to bright) ... here's the link for them click me ! You need to do a lot more with the VMT to actually make the shaders work properly with CS:S and source in general. Ps: Use imgur or some similar image host, it's a waste of to download 16mb of screenshots you're going to see once anyway...
    Web Developer & 3D Artist avatar
    Mantra
    Web Developer & 3D Artist
    URL to post:
  • xplor3r avatar
    xplor3r username pic Joined 10y ago
    Offline
    5,423 points Ranked 1,420th
    21 medals 1 rare
    • 2nd Place - A Bananite's Guide to... Contest Medal icon
    • 1-5 Entries! GameBanana’s Christmas Giveaway 2014 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • 1 post awarded Exemplary Feedback Medal icon
    • 5 posts awarded Exemplary Feedback Medal icon
    8y
    It looks pretty good, rarely u get to see models that worth to be downloaded and used, keep it up! In source it looks good with the shaders and all that, in unity u need to flip the normals, no big deal though ... i haven't tested in many engines since i don't plan in using it in all i have, just for 2 engines, but it looks good, perhaps u might wanted to know how the model is working. In unreal engine u need some dark specs maps, the sdk uses some sting dark specs for models in udk kit ... then again is good PS : also i've compiled it for source for CS:S, the animation blows, the model is ok though ... anyway i'll do it also for HL2 or HL2:DM ... thanks again! **EDIT** : here's some screens from CS:S, so on source engine it looks like in those pictures below, i've changed into a animation i like, so the model now fit the weapon and i've also opted for a darker view (.vmt stuff, didn't wanted to bright) ... here's the link for them click me !
    • Interesting x 1
    • Thanks x 1
    !!! RETIRED !!!
    URL to post:
  • KnechtRuprecht avatar
    KnechtRuprecht Joined 8y ago
    Offline
    3,957 points Ranked 2,348th
    13 medals 1 rare
    • 6 years a member Medal icon
    • Modeller of the Month, October 2013 Medal icon
    • Reached 1,000 Points Medal icon
    • Reached 2,500 Points Medal icon
    • Unlocked Treehouse VIP clearance Medal icon
    • One month a member Medal icon
    8y
    > **Posted by Rafael De Jongh** > A really lovely end result you've got here mate! Some nice work on shaders I did notice these things in your normal map, not sure if they're errors or smoothing error fixes as I didn't had time to look at >the model yet but if they're just because of the bake you might want to fix them: > After you baked a normal I also recommend normalizing the normal map with xnormal or nvidia normal map tool to get all the levels a bit more neutral as some parts are really contrasted. > > While the end render looks very sweet you might need to edit some of the maps to make it look proper in different engines, like source or fallout so currently your diffuse is a bit too clean in my opinion where you might need to get some damage from your specular on your diffuse to just enstrengthen it slightly more! > > Either way great and lovely release, lets see what's next! But certainly keep up the good work! > > Ps: Ask around in the studio, I'm sure someone is willingly to animate this lovely model of yours! Thanks for the great feedback Rafael! The errors are a result of my lazyness, and overlapping geo. Its not visible on the mesh at any time, so i haven't removed it. I didnt't know what normalizing was, so thanks for the insight! I have barely any experience with the gamebryo engine and no experience at all with the source engine, so i didn't kown this :/ But if it looks shitty in source i will edit the maps, thanks for pointing that out!
    • Win x 1
    • Interesting x 1
    URL to post:

Details

UV Mapped
Yes
Textured
Yes
Rigged/Animated
N/A