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One day I fell over an image of the weapon on the Internet, and before I knew it, I was looking for more.
Once I finally got some, I started modeling it. And then, a couple of months later, its done.
Currently, I'm trying to get a friend of mine to animate it, and then compile it for Team Fortress 2.
Now, I really like my TF2 styled texture for this weapon, but I felt it needed some realism as well.
So, I started texturing it, and a few hours later I had a result I was happy enough with to call it done.
Sadly, I would love to have some better normals for it, but I haven't made a high-poly to bake down normals from. Maybe in the future?
The texture size is 1024x1024 pixels, and it's complete with diffuse, normal and specular maps.
(Rendered in the 3D Studio Max viewport, using Xoliul's viewport shader.)
Beautiful model. Someone over at Interlopers made a very similar model, but I think the pump was a bit different.
A great weapon, and seeing this for the demoman would be amazingly cool. I can already imagine him having a shotgun grenade launcher.