All engine signatures/offsets now stores in separate build info file: More suitable adding support for new engine builds/games
Added Xash3D compatibility and API support (works with Xash3D FWGS)
Added support for mod Sven Co-op 5.24
Added support for mod Cry of Fear
Added support for mod Base Defence
Entity report mode: fixed velocity value for entities with static position history
Entity report mode: added fields "Map" and "Entity descriptions" when there is no found entity
Entity report mode: added fields "Render Mode/FX/Amount/Color"
Entity report mode: tracing accelerated with BVH to prevent stuttering on huge maps
Loader: added handling for multiple processes with same name
Entity report mode: added field "Velocity"
Entity report mode: added field "Movetype"
Entity report mode: added field "Hull Size"
Entity report mode: fixed invalid values in "Origin" field
Entity report mode: fixed crash when trying to check entity with index <32
Entity report mode: fixed origin and rotations of entity hull visualization
Loader: implemented waiting for game loading before injecting, parameter +inject_delay no more needed
Entity report mode: entity classname/targetname display (only for entities which embedded in map)
Entity report mode: entity properties from FGD display (only for entities which embedded in map)
Entity report mode: significantly improved entity tracing (will react on more entities variety)
Entity report mode: disabled printing of entity info in spectator mode if it isn't free look
Entity report mode: fixed displaying of player models path (it was invalid, but now it's ok)
Entity report mode: disabled depth-test for entity hull visualization
Speedometer mode: fixed displaying of speed of the player being spectated
Added third-person camera: you can use it in any mod just using gsm_thirdperson and gsm_thirdperson_dist console variables
It's not necessary to start the game first anymore: loader will automatically wait for the game to start
Added 'Movetype' field for full report mode
Added console variable gsm_margin_up
Added console variable gsm_margin_right
Added loader startup parameter +process_name
Added loader startup parameter +inject_delay
Added example .bat script for handy starting game and tool by two clicks
Added icon for program
Fixed compatibility with Windows XP
Fixed error "library injected, but nothing happens"
Loader will wait until injection process completed
Injection error messages become more informative in loader
Improved compatibility with unknown engine builds
Entity report mode: added highlighting of entities hull contour
Measurement mode: added new snap mode "Along Line"
Major program code refactoring
Improved stability & potential compatibility with mods
Improved compatibily with some engine builds & configurations
Measurement mode: improved credibility of "Points Distance" field
Damage that player gives to self not shown anymore
Added automatic configuration file loading
Created default configuration file gsm_config.cfg & readme.txt
Updated "Using" description part text
Added new mode "measurement". Read more info in description
Changed full & entity report modes screen text
Little bit of a code refactoring
Entity report mode: now react on non-solid entities, like items/weapons on map
Entity report mode: now origin of brush entities displayed valid
Entity report mode: added field "Brush size" for brush entities
Entity report mode: added field "Skin Number" for non-brush entities
Full report mode: added text aligning
Full report mode: added field "FPS"
Full report mode: added field "Frame Time"
Full report mode: text redesigned
Modified text format for full report mode
Added text alignment for entity report mode
Fixed process access flags in loader (now should work on WinXP)
Fixed potential crash-causing bug
Improved compatibility with some mods
Time scaling feature improved (more compatibility with different engine builds)
Added new display mode "entity report"
Added value range check for time scaling command
Improved memory-utility routines (more stable)
Fixed "module handle not found" bug (tested on Win7/Win10)
Added support for GoldSrc build 4554
Library initializing stability improved (less chance to game crash)
Changed program title text