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Jungle Inferno Filepath Fix
  • Fixed filepath and names of files because jungle inferno changed them.

Conscientious Objector Material Fix
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5d
Some fixes and adjustments
  • fixed soldier robot's arm clipping and added him eye glow ( his arm was bent wrongly accidentally so it was clippinng )
  • added eyeglow to sniper robot
  • made heavy robot's eyeglow color consistent with the others ( previously his one was too dark )
  • fixed minor clipping on scout robot
  • removed engineer robot from the files since it never was meant to ever show up due to how valve set the menu ( i'll still keep it on the preview images here though, cus why not )

HQ Menu Characters
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1mo
Consistent hand skin tone
  • Made the hand skin tone same as the playermodel, I just noticed it was off on default so I decided to add a custom hand texture with fixed skin tone.

Better Soldier Viewmodel Arms
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2mo
General Improvements
  • Decreased reflectivity of the scope glass, was too much.
  • Made the color tones closer to the viewmodel.

Old Viewmodel Style Sniper Rifle
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2mo
Update 1
  • - Added another vpk which has less opaque smoke on request.

Fiery Explosions
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7mo
New VPK
  • - Added "TF2_Beta_Explosions_V2_More_Smoke.vpk", alternative version with more smoke.

TF2 Beta/Trailer Explosion Recreation
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8mo
Fixing things again, goddamnit.
  • Moved Demo Head count closer to Ammo Count ( This also applies on other weapons that counts heads/kills like airstrike. )
  • Fixed Ubercharge Text placement on normal mode.
  • Fixed some Meter placement on normal hud. ( Mostly Scout meters ( sandman, popper, cleaver, bonk etc. ), they were overlapping eachother on normal mode. )
  • Moved some meters that i missed previously. ( Hitman's Heatmaker, Bonk and some other stuff. )
  • Moved Diamondback crits count closer to Ammo Count.
  • Moved Self-Healing Numbers closer to health meter. ( Stuff like Concheror's self-healing. )
  • Moved and changed size of low ammo icon. ( Was clipping with some weapons ammo count. )

Additional Notes

SimpHud ( Simple Centered HUD for "Minimal Mode" )
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1y
Version A3
  • Moved Meter/Charge elements closer to ammo count.
  • Moved Killstreak count closer to health.

SimpHud ( Simple Centered HUD for "Minimal Mode" )
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1y
Version A2 (Hotfix)
  • Fixed Scout placement on Normal mode with 3D Player class icons on.
  • Added overheal icon.
  • Fixed combat text positive color to be green. ( Healing with people medic, sandvich ETC. )

SimpHud ( Simple Centered HUD for "Minimal Mode" )
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1y
Remake 2016
  • General improvements

Additional Notes

Simple Muzzleflash V.3
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1y
Fix 1
  • Fixed embers rendering through walls.

Additional Notes

Fiery Explosions
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1y
Fixed white stuff.
  • Fixed white seams around the texture.

Additional Notes

The Fiery Fella
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1y
Revise
  • Now no longer wiggles while looking around fastly, much like the HL2 muzzleflash.
  • Generally looks closer to the HL2 muzzleflash now.

HL2 Muzzleflash
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2y
Syringe gun muzzle + Small improvements
  • Improved Syringe gun muzzle flash on request.
  • Improved the other muzzles a little bit, difference is minor.

Improved Muzzleflashes
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2y
New replacement
  • - Added VPK to replace Prof. Speks

The Fiery Fella
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2y
Added bp icon
  • Added bp icon

Additional Notes

The Gentle Giant
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2y
Update 1
  • Fixed the trail attachments
  • Now the front lights have selfillum

Jetsons Inspired Bumpercar
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2y
Fixes and improvements.
  • Fixed missing sprites
  • Added sparks
  • Made the distortion wave last longer
  • Made the explosions more opaque

Additional Notes

Bodacious Explosions and Rocket trails
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2y
Small update
  • Made the flashes not wiggle when quickly looking around.
  • Refined the color a little bit.

Additional Notes

Bodacious Muzzleflash FX
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2y
Small update
  • Made the flashes not wiggle when quickly looking around.
  • Removed smoke and no smoke choice.

Additional Notes

Cartoon/Comic Muzzleflashes
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2y
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